Introduction to Go (Golang)
Overview of Go
Go (also known as Golang) is an open-source, statically typed, compiled programming language developed by Google. It is designed for simplicity, performance, and scalability, making it ideal for cloud services, distributed systems, and backend development.
Basic Go Program
- Structure of a Go program
- Writing and running a simple “Hello, World” program
Go Language Fundamentals
Identifiers
- Naming rules and conventions in Go
Data Types in Go
- Basic data types:
int,float,string,bool - Composite data types: arrays, slices, structs
- Reference types: pointers, maps, channels
Constants
- Declaring constants using
const - Typed vs untyped constants
Control Statements in Go
Conditional Statements
ifstatementif-elsestatement- Nested
if if-else-ifladder
Loops in Go
forloop- Infinite loops
- Loop control using
breakandcontinue
Switch Statement
- Expression switch
- Type switch
Functions and Methods
Functions in Go
- Defining and calling functions
Variadic Functions
- Functions with variable number of arguments
Anonymous Functions
- Lambda-style functions
Defer Keyword
- Deferred function execution
Methods in Go
- Methods with receiver types
Structures in Go
Structures
- Defining and using structs
Nested Structures
- Structs within structs
Anonymous Structures and Fields
- Inline struct definitions
Arrays in Go
Arrays
- Declaring and initializing arrays
Copying Arrays
- Copying one array into another
Slices in Go
Slices Overview
- Creating and using slices
Slice Composite Literals
- Slice initialization techniques
Strings in Go
Working with Strings
- String declaration
- Common string operations
Pointers in Go
Pointer Basics
- Understanding pointers
Passing Pointers to Functions
- Call-by-reference behavior
Pointer to Struct
- Accessing struct fields using pointers
Double Pointer
- Pointer to pointer
Comparing Pointers
- Pointer comparison rules
Object-Oriented Programming in Go
OOP Concepts in Go
- Structs as objects
- Methods and interfaces
Concurrency in Go
Goroutines
- Lightweight threads
Channels
- Communication between goroutines
Unidirectional Channels
- Send-only and receive-only channels
Select Statement
- Handling multiple channel operations
Error Handling in Go
Defer
- Resource cleanup
Error Handling
- Using the
errorinterface
Custom Errors
- Creating custom error types
Error Wrapping
- Wrapping and unwrapping errors
Panic and Recover
- Handling runtime panics
First-Class Functions
- Functions as values
- Passing functions as arguments
Reflection in Go
Reflection
- Inspecting types at runtime
reflectpackage usage
File Handling in Go
Reading Files
- Reading file contents
Writing Files
- Writing data to files