Author: Pooja Kotwani

  • Classes in Java

    Understanding Classes and Objects

    Object-Oriented Programming (OOP) refers to the concept of structuring software as a collection of objects that include both data and behavior. In this approach, programs revolve around objects, which helps simplify software development and maintenance. Instead of focusing solely on actions or logic, OOP allows for more flexible and maintainable software. It makes understanding and working with the program easier by bringing data and methods into a single location: the object.

    Key Concepts of OOP:
    • Object
    • Class
    • Encapsulation
    • Inheritance
    • Polymorphism
    • Abstraction
    Importance of Classes and Objects in OOP

    Classes:

    A class acts as a blueprint or prototype from which objects are created. It defines a set of attributes and behaviors that are common to all objects of that type. The primary reasons classes are essential in OOP are:

    • They offer a structure for creating objects that bind data and methods together.
    • They contain method and variable definitions.
    • They support inheritance, allowing for the maintenance of a class hierarchy.
    • They enable the management of access to member variables.

    Objects:

    An object is the core unit of OOP. It represents real-life entities and combines attributes and behaviors.

    Objects consist of:

    • State: Represented by the object’s attributes.
    • Behavior: Represented by the object’s methods.
    • Identity: A unique identifier for each object, allowing it to interact with other objects.

    In OOP, objects are important because they can call non-static functions not present in the main method but existing within the class.

    Example of Creating and Using Objects and Classes:

    To better understand this, let’s take an example where we add two numbers. By creating separate objects for each number, we can perform the necessary operations. Here’s a demonstration of the use of objects and classes:

    // Java program to demonstrate objects and classes
    
    public class Animal {
        // Instance variables
        String name;
        String species;
        int age;
    
        // Constructor for the Animal class
        public Animal(String name, String species, int age) {
            this.name = name;
            this.species = species;
            this.age = age;
        }
    
        // Method to return the animal's name
        public String getName() {
            return name;
        }
    
        // Method to return the animal's species
        public String getSpecies() {
            return species;
        }
    
        // Method to return the animal's age
        public int getAge() {
            return age;
        }
    
        // Method to print the animal's details
        @Override
        public String toString() {
            return "This is a " + species + " named " + name + " and it is " + age + " years old.";
        }
    
        public static void main(String[] args) {
            // Creating an object of the Animal class
            Animal animal1 = new Animal("Buddy", "Dog", 3);
            System.out.println(animal1.toString());
        }
    }

    Output:

    This is a Dog named Buddy and it is 3 years old.
    Object Creation Techniques in Java:

    1. Using the new Keyword:

    This is the simplest and most common way to create an object in Java.

    // Java program to demonstrate object creation using the new keyword
    
    class Vehicle {
        String type;
        String model;
    
        Vehicle(String type, String model) {
            this.type = type;
            this.model = model;
        }
    }
    
    public class Test {
        public static void main(String[] args) {
            // Creating two objects of the Vehicle class
            Vehicle car = new Vehicle("Car", "Sedan");
            Vehicle bike = new Vehicle("Bike", "Cruiser");
    
            // Accessing object data
            System.out.println(car.type + ": " + car.model);
            System.out.println(bike.type + ": " + bike.model);
        }
    }

    Output:

    Car: Sedan
    Bike: Cruiser

    2. Using Class.newInstance():

    This method dynamically creates objects, invoking a no-argument constructor.

    // Java program to demonstrate object creation using Class.newInstance()
    
    class Example {
        void displayMessage() {
            System.out.println("Welcome to OOP!");
        }
    }
    
    public class Test {
        public static void main(String args[]) {
            try {
                Class<?> cls = Class.forName("Example");
                Example obj = (Example) cls.newInstance();
                obj.displayMessage();
            } catch (Exception e) {
                System.out.println(e);
            }
        }
    }

    Output:

    Welcome to OOP!

    3. Using the clone() Method:

    This method creates a copy (or clone) of an existing object. The class must implement the Cloneable interface.

    // Java program to demonstrate object creation using the clone() method
    
    class Person implements Cloneable {
        int id;
        String name;
    
        // Constructor
        Person(int id, String name) {
            this.id = id;
            this.name = name;
        }
    
        // Cloning method
        public Object clone() throws CloneNotSupportedException {
            return super.clone();
        }
    }
    
    public class Test {
        public static void main(String[] args) {
            try {
                // Creating original object
                Person person1 = new Person(101, "John");
    
                // Cloning person1
                Person person2 = (Person) person1.clone();
    
                System.out.println(person1.id + ", " + person1.name);
                System.out.println(person2.id + ", " + person2.name);
            } catch (CloneNotSupportedException e) {
                System.out.println(e);
            }
        }
    }

    Output:

    101, John
    101, John

    Singleton Method Design Pattern

    In object-oriented programming, a singleton class in Java is a class designed to allow only one instance to exist at any given time. When multiple variables attempt to instantiate this class, they all reference the same instance. Any changes made through one reference are visible to all others, because they all point to the same object.

    Key Aspects of Defining a Singleton Class:

    1. Private constructor: The constructor is made private to prevent direct instantiation from outside the class.
    2. Static method: A static method, using lazy initialization, returns the single instance of the class.

    Purpose of a Singleton Class:

    The singleton pattern is primarily used to limit the number of instances of a class to just one. This is particularly useful for controlling access to resources such as a database connection or system configuration, where having multiple instances might lead to inconsistent behavior or unnecessary resource use.

    Benefits of a Singleton:
    • Avoids memory wastage: By restricting instance creation to just one, it avoids the overhead of multiple object creations.
    • Reusability: The single instance can be reused as needed, making the singleton pattern useful in scenarios such as logging, caching, or connection pooling.

    Example Use Case:

    In situations where only one connection (e.g., to a database) is allowed or needed, a singleton ensures that all threads share that same connection, rather than creating multiple ones.

    Steps to Create a Singleton Class in Java:

    1. Ensure only one instance exists:

    • Declare the class constructor as private.
    • Provide a static method to get the single instance (using lazy initialization).

    2. Provide global access:

    • Store the single instance as a private static variable.
    • Use a static method to return this instance when needed.
    Difference Between a Normal Class and a Singleton Class:

    A normal class allows multiple instances to be created using a constructor. In contrast, a singleton class restricts this by providing the instance through a static method (like getInstance()).

    While the normal class disappears at the end of an application’s lifecycle, the singleton’s instance may persist and be reused across the application’s duration.

    Types of Singleton Patterns:

    1. Eager Initialization: The instance is created when the class is loaded.

    2. Lazy Initialization: The instance is created only when it’s requested for the first time.

    Example 1: Using getInstance() Method

    // Singleton Class Implementation
    class SingletonExample {
        // Static variable to hold the one and only instance
        private static SingletonExample singleInstance = null;
    
        // A variable to demonstrate instance behavior
        public String message;
    
        // Private constructor to prevent instantiation
        private SingletonExample() {
            message = "This is a part of the SingletonExample class";
        }
    
        // Static method to provide access to the single instance
        public static synchronized SingletonExample getInstance() {
            if (singleInstance == null) {
                singleInstance = new SingletonExample();
            }
            return singleInstance;
        }
    }
    
    // Main class to demonstrate Singleton behavior
    public class MainClass {
        public static void main(String[] args) {
            // Accessing Singleton class through different references
            SingletonExample a = SingletonExample.getInstance();
            SingletonExample b = SingletonExample.getInstance();
            SingletonExample c = SingletonExample.getInstance();
    
            // Print hash codes for the instances
            System.out.println("Hashcode of a: " + a.hashCode());
            System.out.println("Hashcode of b: " + b.hashCode());
            System.out.println("Hashcode of c: " + c.hashCode());
    
            // Checking if all references point to the same instance
            if (a == b && b == c) {
                System.out.println("All variables point to the same instance.");
            } else {
                System.out.println("Different instances are created.");
            }
        }
    }

    Output:

    Hashcode of a: 12345678
    Hashcode of b: 12345678
    Hashcode of c: 12345678
    All variables point to the same instance.

    In this example, ab, and c all refer to the same instance, as demonstrated by their identical hash codes.

    Example 2: Singleton Class Using Class Name as Method

    // Singleton Class with Method Named After Class
    class Singleton {
        private static Singleton singleInstance = null;
    
        // A variable to store a message
        public String message;
    
        // Private constructor
        private Singleton() {
            message = "This is part of the Singleton class";
        }
    
        // Static method with the same name as class to return the instance
        public static Singleton Singleton() {
            if (singleInstance == null) {
                singleInstance = new Singleton();
            }
            return singleInstance;
        }
    }
    
    // Main class to test
    public class MainTest {
        public static void main(String[] args) {
            // Get instances from Singleton class
            Singleton first = Singleton.Singleton();
            Singleton second = Singleton.Singleton();
            Singleton third = Singleton.Singleton();
    
            // Modify the variable through the first reference
            first.message = first.message.toUpperCase();
    
            // Print the message from each reference
            System.out.println("Message from first: " + first.message);
            System.out.println("Message from second: " + second.message);
            System.out.println("Message from third: " + third.message);
    
            // Modify the variable through the third reference
            third.message = third.message.toLowerCase();
    
            // Print the message again
            System.out.println("Message from first: " + first.message);
            System.out.println("Message from second: " + second.message);
            System.out.println("Message from third: " + third.message);
        }
    }

    Output:

    Message from first: THIS IS PART OF THE SINGLETON CLASS
    Message from second: THIS IS PART OF THE SINGLETON CLASS
    Message from third: THIS IS PART OF THE SINGLETON CLASS
    
    Message from first: this is part of the singleton class
    Message from second: this is part of the singleton class
    Message from third: this is part of the singleton class

    Object Class in Java

    The Object class is part of the java.lang package and serves as the superclass of every class in Java. This means all classes in Java, either directly or indirectly, inherit from the Object class. If a class doesn’t explicitly extend another class, it automatically becomes a direct child of the Object class. However, if a class extends another class, it indirectly inherits from the Object class. Consequently, all methods provided by the Object class are available to all Java classes. This makes the Object class the root of Java’s inheritance hierarchy.

    Methods of the Object Class

    The Object class provides several important methods, which are:

    1. toString() method.
    2. hashCode() method
    3. equals(Object obj) method
    4. finalize() method
    5. getClass() method
    6. clone() method
    7. wait(), notify(), and notifyAll() methods (used for thread synchronization)

    1. toString() Method : The toString() method returns a string representation of an object. The default implementation provided by the Object class includes the class name, followed by the @ symbol and the hexadecimal representation of the object’s hash code. The method is defined as:

    public String toString() {
        return getClass().getName() + "@" + Integer.toHexString(hashCode());
    }

    It’s a common practice to override the toString() method to give a more meaningful string representation of an object.

    Example:

    class Employee {
        String name;
        int id;
    
        Employee(String name, int id) {
            this.name = name;
            this.id = id;
        }
    
        @Override
        public String toString() {
            return "Employee [Name: " + name + ", ID: " + id + "]";
        }
    
        public static void main(String[] args) {
            Employee e = new Employee("John", 101);
            System.out.println(e);
            System.out.println(e.toString());
        }
    }

    Output:

    Employee [Name: John, ID: 101]
    Employee [Name: John, ID: 101]

    2. hashCode() Method : The hashCode() method returns a hash code value for an object, which is typically used in hashing algorithms and data structures like HashMap. Each object has a unique hash code by default, but you can override this method to customize the hash code calculation.

    class Car {
        String model;
        int year;
    
        Car(String model, int year) {
            this.model = model;
            this.year = year;
        }
    
        @Override
        public int hashCode() {
            return year + model.hashCode();
        }
    
        public static void main(String[] args) {
            Car c = new Car("Toyota", 2020);
            System.out.println("Car's hash code: " + c.hashCode());
        }
    }

    Output:

    Car's hash code: 207319

    3. equals(Object obj) Method : The equals() method checks whether two objects are equal. By default, it compares object references. However, this method is often overridden to compare the actual content of the objects.

    Example:

    class Book {
        String title;
        String author;
    
        Book(String title, String author) {
            this.title = title;
            this.author = author;
        }
    
        @Override
        public boolean equals(Object obj) {
            if (this == obj) return true;
            if (obj == null || getClass() != obj.getClass()) return false;
    
            Book book = (Book) obj;
            return title.equals(book.title) && author.equals(book.author);
        }
    
        public static void main(String[] args) {
            Book b1 = new Book("1984", "George Orwell");
            Book b2 = new Book("1984", "George Orwell");
            System.out.println(b1.equals(b2));
        }
    }

    Output:

    true

    4. getClass() Method : The getClass() method returns the runtime class of the object. This method is final and cannot be overridden.

    Example:

    class Animal {
        public static void main(String[] args) {
            Animal a = new Animal();
            System.out.println("Class of the object: " + a.getClass().getName());
        }
    }

    Output:

    Class of the object: Animal

    5. finalize() Method : The finalize() method is called by the garbage collector when there are no more references to an object. It is often used to clean up resources.

    Example:

    class Demo {
        @Override
        protected void finalize() throws Throwable {
            System.out.println("Finalize method called.");
        }
    
        public static void main(String[] args) {
            Demo d = new Demo();
            d = null;
            System.gc(); // Requesting garbage collection
        }
    }

    Output:

    Finalize method called.

    6. clone() Method : The clone() method creates and returns a copy (clone) of the object. To use this method, a class must implement the Cloneable interface.

    Example:

    class Product implements Cloneable {
        String name;
        double price;
    
        Product(String name, double price) {
            this.name = name;
            this.price = price;
        }
    
        @Override
        protected Product clone() throws CloneNotSupportedException {
            return (Product) super.clone();
        }
    
        public static void main(String[] args) throws CloneNotSupportedException {
            Product p1 = new Product("Laptop", 999.99);
            Product p2 = p1.clone();
            System.out.println(p1.name + " - " + p2.name);
        }
    }
    Laptop - Laptop

    Inner Class

    Understanding Inner Classes in Java

    In Java, an inner class is a class defined within another class or an interface. This concept was introduced to bring logically related classes together, following Java’s object-oriented principles, making the code more intuitive and closer to real-world representations. But why were inner classes introduced? Let’s dive into their advantages:

    Advantages of Inner Classes:
    • They help in creating cleaner and more readable code.
    • Inner classes can access private members of their outer class, adding flexibility in designing real-world scenarios.
    • They help optimize code modules by grouping closely related logic together.

    As we progress through Java’s object-oriented programming concepts, you will see inner classes becoming more common, especially when you want certain operations to have limited access to other classes. We will now explore the different types of inner classes in Java, along with detailed examples.

    Types of Inner Classes in Java

    There are four main types of inner classes:

    1. Member Inner Class . (Nested Inner Class)
    2. Method Local Inner Classes
    3. Static Nested Classes
    4. Anonymous Inner Classes

    We will examine each type with examples.

    1. Member Inner Class (Nested Inner Class): A member inner class is defined within the body of another class. It can access all the members of the outer class, including private members.

    Example:

    class Outer {
        private String message = "Welcome to the inner class!";
    
        class Inner {
            public void displayMessage() {
                System.out.println(message);  // Accessing outer class's private field
            }
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Outer outer = new Outer();
            Outer.Inner inner = outer.new Inner();  // Creating an instance of inner class
            inner.displayMessage();
        }
    }

    Output:

    Welcome to the inner class!

    2. Method Local Inner Class A method-local inner class is defined within a method of the outer class. This class is only accessible within the method and can access the final or effectively final local variables of the method.

    Example:

    class Outer {
        public void outerMethod() {
            System.out.println("Inside outerMethod");
    
            class Inner {
                public void innerMethod() {
                    System.out.println("Inside innerMethod");
                }
            }
    
            Inner inner = new Inner();  // Creating an instance of the local inner class
            inner.innerMethod();
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Outer outer = new Outer();
            outer.outerMethod();
        }
    }

    Output:

    Inside outer method
    Inside inner method

    3. Static Nested Class : Static nested classes are not considered true inner classes because they don’t have access to the outer class’s instance variables. Instead, they function like static members of the outer class.

    // Outer class
    class OuterClass {
    
        // Static nested class
        static class StaticNestedClass {
            void display() {
                System.out.println("Inside static nested class");
            }
        }
    }
    
    // Main class
    public class MainClass {
        public static void main(String[] args) {
            // Create an instance of static nested class
            OuterClass.StaticNestedClass nested = new OuterClass.StaticNestedClass();
            nested.display();
        }
    }

    Output:

    Inside static nested class

    3. Anonymous Inner Class : Anonymous inner classes have no name and are typically used for quick implementations of interfaces or to extend classes for single-use cases.

    Example 1: Extending a Class

    // Base class
    class Greeting {
        void sayHello() {
            System.out.println("Hello from Greeting class");
        }
    }
    
    // Main class
    public class MainClass {
        public static void main(String[] args) {
    
            // Anonymous inner class extending Greeting
            Greeting greet = new Greeting() {
                @Override
                void sayHello() {
                    System.out.println("Hello from anonymous class");
                }
            };
    
            greet.sayHello();
        }
    }

    Output:

    Hello from anonymous class

    Throwable Class

    Classes and Objects form the foundation of Object-Oriented Programming, and the concept revolves around real-world entities. A class is a user-defined template or blueprint from which objects are instantiated. It represents a collection of properties or methods that are common to all objects of a particular type. In this article, we will explore the Throwable class, its constructors, and various methods available in this class.

    The Throwable class serves as the superclass for every error and exception in the Java language. Only objects that are a subclass of Throwable can be thrown by either the “Java Virtual Machine” (JVM) or by the Java throw statement. For compile-time exception checking, Throwable and its subclasses (excluding Error and RuntimeException) are treated as checked exceptions.

    The Throwable class is at the root of the Java Exception Hierarchy and is extended by two primary subclasses:

    1. Exception
    2. Error

    The Throwable class implements the Serializable interface, and its direct known subclasses are Error and Exception. It contains a snapshot of the execution stack of its thread at the time of its creation. It may also include a message string to provide additional context about the error. Furthermore, it can suppress other throwables from propagating.

    Users can create their own custom throwable by extending the Throwable class.

    Example:

    class MyCustomThrowable extends Throwable {
        // Custom Throwable created by the user
    }
    
    class Example {
        public void testMethod() throws MyCustomThrowable {
            // Custom throwable used here
            throw new MyCustomThrowable();
        }
    }

    Declaration of java.lang.Throwable:

    public class Throwable extends Object implements Serializable
    Constructors:

    Any class can have constructors, which are of three main types: default, parameterized, and non-parameterized. The Throwable class has the following constructors:

    1. Throwable(): A non-parameterized constructor that creates a new Throwable with a null detailed message.
    2. Throwable(String message): A parameterized constructor that creates a new Throwable with a specific detailed message.
    3. Throwable(String message, Throwable cause): A parameterized constructor that creates a new Throwable with a specific message and a cause.
    4. Throwable(Throwable cause): A parameterized constructor that creates a new Throwable with the specified cause and a message derived by calling the toString() method on the cause.

    Protected Constructors:

    Throwable(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace): Constructs a new throwable with the specified message, cause, and options for enabling/disabling suppression and stack trace writability.

    Methods:
    The Throwable class provides several predefined methods:

    1. addSuppressed(Throwable exception): Appends the specified exception to the list of suppressed exceptions.

    public final void addSuppressed(Throwable exception)

    2. fillInStackTrace(): Records the current stack trace into the Throwable object.

    public Throwable fillInStackTrace()

    3. getCause(): Returns the cause of the Throwable or null if the cause is unknown.

    public Throwable getCause()

    4. getLocalizedMessage(): Provides a localized description of the Throwable.

    public String getLocalizedMessage()

    5. getMessage(): Returns the detailed message string.

    public String getMessage()

    6. getStackTrace(): Returns an array of stack trace elements representing the stack frames.

    public StackTraceElement[] getStackTrace()

    7. getSuppressed(): Returns an array containing all suppressed exceptions.

    public final Throwable[] getSuppressed()

    8. initCause(Throwable cause): Initializes the cause of the Throwable.

    public Throwable initCause(Throwable cause)

    9. printStackTrace(): Prints the throwable and its stack trace to the standard error stream.

    public void printStackTrace()

    10. setStackTrace(StackTraceElement[] stackTrace): Sets the stack trace elements for the Throwable.

    public void setStackTrace(StackTraceElement[] stackTrace)

    11. toString(): Returns a short description of the Throwable.

    public String toString()
  • Access Modifiers

    Public vs Protected vs Package vs Private Access Modifier in Java

    Access Modifiers in Java

    In Java, access modifiers are used to control the visibility and accessibility of classes, methods, and variables. By using these modifiers, we provide the JVM with information like whether a class can be accessed from outside its package, whether child classes can be created, and whether object instantiation is allowed.

    Modifier 1: Public Access Modifier

    When a class is declared as public, it can be accessed from anywhere. The same applies to methods and variables declared as public within that class.

    Example:

    // Creating a package
    package pack1;
    
    // Declaring a public class
    public class MyClass1 {
    
        // Declaring a public method
        public void display() {
            System.out.println("Public Access Modifier Example");
        }
    }

    In another package, you can import this class and use it:

    // Creating a package
    package pack2;
    
    // Importing the class from pack1
    import pack1.MyClass1;
    
    public class Main {
        public static void main(String[] args) {
            // Creating an object of class MyClass1
            MyClass1 obj = new MyClass1();
            // Calling the public method
            obj.display();
        }
    }

    Output:

    Public Access Modifier Example

    If MyClass1 was not public, you would receive a compile-time error stating that MyClass1 is not accessible from another package.

    Modifier 2: Protected Access Modifier

    The protected modifier is applicable to data members, methods, and constructors but not for top-level classes or interfaces. When a member is declared as protected, it is accessible within the same package and in subclasses of other packages.

    Example:

    package pack1;
    
    // Declaring a parent class
    class MyClass2 {
    
        // Declaring a protected method
        protected void show() {
            System.out.println("Protected Access Modifier Example");
        }
    }

    Now, in another package, we can access it through inheritance:

    package pack2;
    
    // Importing the class from pack1
    import pack1.MyClass2;
    
    class ChildClass extends MyClass2 {
        public static void main(String[] args) {
            // Creating an instance of the child class
            ChildClass obj = new ChildClass();
            // Accessing the protected method
            obj.show();
        }
    }

    Output:

    Protected Access Modifier Example

    We can access the protected method in a subclass even from a different package, but not directly from a non-child class in another package.

    Modifier 3: Private Access Modifier

    The private modifier restricts access to members within the same class only. Neither child classes nor other classes, even within the same package, can access private members.

    Example:

    // Defining a class
    class MyClass3 {
    
        // Declaring a private method
        private void secret() {
            System.out.println("Private Access Modifier Example");
        }
    
        public void accessPrivate() {
            // Accessing the private method within the same class
            secret();
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            MyClass3 obj = new MyClass3();
            // Accessing the public method
            obj.accessPrivate();
        }
    }

    Output:

    Private Access Modifier Example

    Modifier 4: Default (Package) Access Modifier

    When no access modifier is specified, the default access level (also called “package-private”) applies. This means that the class or its members are accessible only within the same package and not from other packages.

    Example:

    // Defining a class with default access
    class MyClass4 {
    
        // Declaring a default-access method
        void displayMessage() {
            System.out.println("Default Access Modifier Example");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            // Creating an object of MyClass4
            MyClass4 obj = new MyClass4();
            // Calling the default-access method
            obj.displayMessage();
        }
    }

    Output:

    Default Access Modifier Example
    Summary of Differences Between Access Modifiers
    ModifierApplicabilityAccessibility From Same PackageAccessibility From Different PackageAccessibility from Subclass Outside PackageAccessibility from Non-subclass Outside Package
    PublicClasses, Methods, FieldsYesYesYesYes
    ProtectedMethods, FieldsYesNoYes (only in subclasses)No
    PrivateMethods, FieldsNoNoNoNo
    Default (Package)Classes, Methods, FieldsYesNoNoNo

    Access and Non Access Modifiers in Java

    Java is one of the most popular and widely-used programming languages, known for its speed, reliability, and security. Java applications can be found everywhere—from desktop software to web applications, scientific supercomputers to gaming consoles, and mobile phones to the Internet. In this guide, we’ll explore how to write a simple Java program.

    Steps to Implement a Java Program

    To implement a Java application, follow these key steps:

    1. Creating the Program
    2. Compiling the Program
    3. Running the Program

    If you’re looking to dive deeper into Java and gain a strong understanding of the entire development process, consider enrolling in a structured Java programming course. These courses provide hands-on experience and cover everything from basic to advanced topics, allowing you to develop efficient and scalable applications.

    Example of a Simple Java Program

    Here’s a basic example to illustrate the process:

    // Class with multiple access modifiers
    class AccessExample {
    
        public int publicVar = 10;
        private int privateVar = 20;
        protected int protectedVar = 30;
        int defaultVar = 40; // default access level (package-private)
    
        // Public method
        public void publicMethod() {
            System.out.println("Public Method");
        }
    
        // Private method
        private void privateMethod() {
            System.out.println("Private Method");
        }
    
        // Protected method
        protected void protectedMethod() {
            System.out.println("Protected Method");
        }
    
        // Default method
        void defaultMethod() {
            System.out.println("Default Method");
        }
    }
    
    public class MainClass {
        public static void main(String[] args) {
            AccessExample obj = new AccessExample();
    
            // Accessing variables
            System.out.println("Public variable: " + obj.publicVar);
            System.out.println("Protected variable: " + obj.protectedVar);
            System.out.println("Default variable: " + obj.defaultVar);
    
            // Accessing methods
            obj.publicMethod();
            obj.protectedMethod();
            obj.defaultMethod();
        }
    }

    Output:

    Public variable: 10
    Protected variable: 30
    Default variable: 40
    Public Method
    Protected Method
    Default Method

    The private member privateVar and method privateMethod() are not accessible from the MainClass since they are declared as private.

    Non-Access Modifiers

    Non-access modifiers in Java provide additional functionalities beyond access control. Java has several non-access modifiers, which can be applied to classes, methods, and variables to convey specific behavior to the JVM:

    1. static: The static modifier is used to declare class-level methods and variables, meaning they belong to the class rather than to instances.
    2. final: The final modifier is used to declare constants (final variables), methods that cannot be overridden, and classes that cannot be subclassed.
    3. abstract: This modifier applies to classes that cannot be instantiated directly and to methods that must be implemented by subclasses.
    4. synchronized: The synchronized keyword is used to control access to methods by multiple threads to ensure that only one thread executes the method at a time.
    transient: This modifier is used to declare that a variable should not be serialized.
    5. volatile: The volatile modifier informs the JVM that a variable’s value may change in a way that is not visible to other threads.
    6. native: The native keyword indicates that a method is implemented in platform-specific code, typically in C or C++.

    Example: Non-Access Modifiers

    // Class with non-access modifiers
    class NonAccessExample {
    
        // Static variable
        static int staticVar = 50;
    
        // Final variable
        final int finalVar = 100;
    
        // Transient variable
        transient int transientVar = 200;
    
        // Static method
        static void staticMethod() {
            System.out.println("Static Method");
        }
    
        // Final method
        final void finalMethod() {
            System.out.println("Final Method");
        }
    
        // Synchronized method
        synchronized void synchronizedMethod() {
            System.out.println("Synchronized Method");
        }
    }
    
    public class MainClassNonAccess {
        public static void main(String[] args) {
            NonAccessExample obj = new NonAccessExample();
    
            // Accessing static members
            System.out.println("Static variable: " + NonAccessExample.staticVar);
            NonAccessExample.staticMethod();
    
            // Accessing final member and method
            System.out.println("Final variable: " + obj.finalVar);
            obj.finalMethod();
    
            // Calling synchronized method
            obj.synchronizedMethod();
        }
    }

    Output:

    Static variable: 50
    Static Method
    Final variable: 100
    Final Method
    Synchronized Method
    Key Differences Between Access and Non-Access Modifiers
    • Access modifiers control the visibility and access of classes, methods, and fields.
    • Non-access modifiers provide additional characteristics such as immutability, concurrency control, or indicate that something is platform-specific.
  • Keyword

    Java Keywords

    In Java, keywords or reserved words are predefined terms that are used by the language for specific internal processes or actions. As such, these keywords cannot be used as variable names or identifiers; doing so will result in a compile-time error.

    Example of Using Java Keywords as Variable Names

    // Java Program to Illustrate the Consequences of Using Keywords as Variable Names
    
    // Driver Class
    class Example {
        // Main Function
        public static void main(String[] args) {
            // Note "public" is a reserved word in Java
            String public = "Hello, Java!";
            System.out.println(public);
        }
    }

    Output:

    ./Example.java:6: error: illegal start of expression
            String public = "Hello, Java!";
            ^
    1 error
    Java Keywords List

    Java contains a set of keywords that are typically highlighted in different colors in an IDE or editor to distinguish them from other words. Here’s a table summarizing the keywords and their associated actions:

    KeywordUsage
    abstractSpecifies that a class or method will be implemented later in a subclass.
    assertIndicates that a condition is assumed to be true at a specific point in the program.
    booleanA data type that can hold true and false values.
    breakA control statement used to exit from loops or switch statements.
    byteA data type that can hold 8-bit data values.
    caseUsed in switch statements to define code blocks.
    catchHandles exceptions thrown by try statements.
    charA data type that can hold a single 16-bit Unicode character.
    classDeclares a new class.
    continueSkips the current iteration of a loop and proceeds to the next iteration.
    defaultSpecifies the default block of code in a switch statement.
    doBegins a do-while loop.
    doubleA data type for 64-bit floating-point numbers.
    elseSpecifies the alternative branch in an if statement.
    enumUsed to declare an enumerated type.
    extendsIndicates that a class is derived from another class or interface.
    finalIndicates that a variable holds a constant value or that a method cannot be overridden.
    finallyA block of code in a try-catch structure that will always execute.
    floatA data type for 32-bit floating-point numbers.
    forUsed to start a for loop.
    ifTests a condition and executes code based on the result.
    implementsSpecifies that a class implements an interface.
    importReferences other classes or packages.
    instanceofChecks whether an object is an instance of a specific class or implements an interface.
    intA data type that can hold a 32-bit signed integer.
    interfaceDeclares an interface.
    longA data type that can hold a 64-bit signed integer.
    nativeSpecifies that a method is implemented in platform-specific code.
    newCreates new objects.
    nullIndicates that a reference does not point to any object.
    packageDeclares a Java package.
    privateAn access specifier that restricts access to the class where it is declared.
    protectedAn access specifier that allows access to subclasses and classes in the same package.
    publicAn access specifier that makes a class, method, or variable accessible throughout the application.
    returnSends control and possibly a return value back from a called method.
    shortA data type that can hold a 16-bit signed integer.
    staticIndicates that a method or variable belongs to the class rather than an instance.
    strictfpEnsures floating-point calculations follow strict rules for precision.
    superRefers to the superclass of the current object.
    switchA statement that executes code based on a specified value.
    synchronizedIndicates that a method or block is synchronized for thread safety.
    thisRefers to the current object within a method or constructor.
    throwUsed to explicitly throw an exception.
    throwsSpecifies which exceptions a method can throw.
    transientIndicates that a variable is not part of an object’s persistent state.
    tryStarts a block of code that will be tested for exceptions.
    voidSpecifies that a method does not return a value.
    volatileIndicates that a variable may be changed unexpectedly, used in multithreading.
    whileStarts a while loop.
    sealedDeclares a class that restricts which classes can extend it.
    permitsUsed within a sealed class declaration to specify permitted subclasses.

    Important Notes on Java Keywords

    The keywords const and goto are reserved for potential future use but are not currently utilized in Java.

    • const: Reserved for future use.
    • goto: Reserved for future use.

    Important Keywords in Java

    Keywords are a reserved set of words in a programming language that are used for specific predefined actions.

    • abstract: This non-access modifier is used for classes and methods to achieve abstraction. For more information, see the abstract keyword in Java.
    • enum: This keyword is used to define an enumeration in Java.
    • instanceof: This keyword checks whether an object is an instance of a specified type (class, subclass, or interface).
    • private: This access modifier restricts visibility; anything declared as private is not accessible outside its class.
    • protected: Use this keyword to allow access to an element outside of its package, but only to classes that directly subclass your class.
    • public: Anything declared as public can be accessed from anywhere in the application. For more information on access modifiers, refer to Access Modifiers in Java.
    • static: This keyword is used to create members (blocks, methods, variables, nested classes) that can be accessed without a reference to a specific instance. For more details, refer to the static keyword in Java.
    • strictfp: This keyword restricts floating-point calculations, ensuring consistent results across different platforms. For more information, refer to the strictfp keyword in Java.
    • synchronized: This keyword can be applied to methods or blocks to achieve synchronization in Java. For more details, see Synchronized in Java.
    • transient: This variable modifier is used during serialization. When we don’t want to save the value of a particular variable in a file during serialization, we use the transient keyword. For more information, refer to the transient keyword in Java.
    • volatile: The volatile modifier indicates to the compiler that the variable can be modified unexpectedly by other parts of the program. For more details, see the volatile keyword in Java.

    Example Program Using Some Keywords

    // Java Program to Demonstrate the Use of Various Keywords
    
    // Abstract class definition
    abstract class Animal {
        abstract void sound(); // Abstract method
    }
    
    // Enum definition
    enum Color {
        RED, GREEN, BLUE
    }
    
    // Class implementing the abstract class
    class Dog extends Animal {
        void sound() {
            System.out.println("Bark");
        }
    }
    
    // Main class
    public class KeywordExample {
        // Static variable
        static int count = 0;
    
        // Synchronized method
        synchronized void increment() {
            count++;
        }
    
        public static void main(String[] args) {
            Dog dog = new Dog();
            dog.sound(); // Outputs: Bark
    
            Color myColor = Color.RED; // Using enum
            System.out.println("Color: " + myColor); // Outputs: Color: RED
    
            KeywordExample example = new KeywordExample();
            example.increment();
            System.out.println("Count: " + count); // Outputs: Count: 1
        }
    }

    Output:

    Bark
    Color: RED
    Count: 1

    Super Keyword in Java

    Characteristics of the super Keyword in Java

    In Java, the super keyword is utilized to refer to the parent class of a subclass. Here are some key characteristics:

    • Calling Superclass Constructors: When a subclass is instantiated, its constructor must invoke the constructor of its parent class using super().
    • Calling Superclass Methods: A subclass can invoke a method defined in its parent class using the super keyword, which is helpful when the subclass wants to execute the parent class’s implementation of that method as well.
    • Accessing Superclass Fields: A subclass can reference a field from its parent class using the super keyword. This is useful in cases where both the subclass and parent class have a field with the same name.
    • Placement in Constructor: The super() statement must be the first line in the constructor of the subclass when invoking a superclass constructor.
    • Static Context Restriction: The super keyword cannot be used in a static context, such as within static methods or static variable initializers.
    • Optional Use for Method Calls: While the super keyword can be used to call a parent class method, it is not necessary if the method is not overridden in the subclass. In such cases, calling the method directly will invoke the parent class’s version.

    Overall, the super keyword is a powerful tool for subclassing in Java, allowing subclasses to inherit and extend the functionality of their parent classes.

    Uses of the super Keyword in Java

    The super keyword is primarily used in the following contexts:

    1. Using super with Variables
    2. Using super with Methods
    3.Using super with Constructors

    1. Using super with Variables : This situation arises when both a derived class and its base class have identical data members, leading to potential ambiguity.

    Example:

    // Example of super keyword with variables
    
    // Base class Animal
    class Animal {
        String type = "Mammal";
    }
    
    // Subclass Dog extending Animal
    class Dog extends Animal {
        String type = "Canine";
    
        void display() {
            // Print type from base class (Animal)
            System.out.println("Animal Type: " + super.type);
        }
    }
    
    // Driver Program
    public class Test {
        public static void main(String[] args) {
            Dog dog = new Dog();
            dog.display();
        }
    }

    Output:

    Drawing a circle.
    Drawing a shape.

    In this example, both the base class and subclass have a member type. The super keyword allows us to access the type variable of the base class.

    2. Using super with Methods : This usage occurs when we need to call a method from the parent class. If both the parent and child classes have methods with the same name, the super keyword resolves ambiguity.

    Example:

    // Example of super keyword with methods
    
    // Superclass Shape
    class Shape {
        void draw() {
            System.out.println("Drawing a shape.");
        }
    }
    
    // Subclass Circle extending Shape
    class Circle extends Shape {
        void draw() {
            System.out.println("Drawing a circle.");
        }
    
        void display() {
            // Calls the current class draw() method
            draw();
            // Calls the parent class draw() method
            super.draw();
        }
    }
    
    // Driver Program
    public class Test {
        public static void main(String[] args) {
            Circle circle = new Circle();
            circle.display();
        }
    }

    In this example, when calling the draw() method, the current class’s implementation is executed, but the super keyword allows us to invoke the superclass’s method as well.

    3. Using super with Constructors : The super keyword can also be employed to access the constructor of the parent class. It can call both parameterized and non-parameterized constructors, depending on the situation.

    Example 1:

    // Example of super keyword with constructors
    
    // Superclass Animal
    class Animal {
        Animal() {
            System.out.println("Animal class Constructor");
        }
    }
    
    // Subclass Dog extending Animal
    class Dog extends Animal {
        Dog() {
            // Invoke the parent class constructor
            super();
            System.out.println("Dog class Constructor");
        }
    }
    
    // Driver Program
    public class Test {
        public static void main(String[] args) {
            Dog dog = new Dog();
        }
    }

    Output:

    Animal class Constructor
    Dog class Constructor
    Advantages of Using the super Keyword in Java

    The super keyword in Java offers several advantages in object-oriented programming:

    • Code Reusability: Using super allows subclasses to inherit functionality from their parent classes, promoting code reuse and reducing redundancy.
    • Supports Polymorphism: Subclasses can override methods and access fields from their parent classes using super, enabling polymorphism and allowing for more flexible and extensible code.
    • Access to Parent Class Behavior: Subclasses can utilize methods and fields defined in their parent classes through super, allowing them to leverage existing behavior without needing to reimplement it.
    • Customization of Behavior: By overriding methods and using super to invoke the parent implementation, subclasses can customize and extend the behavior of their parent classes.
    • Facilitates Abstraction and Encapsulation: The use of super promotes encapsulation and abstraction by allowing subclasses to focus on their own behavior while relying on the parent class to manage lower-level details.

    final Keyword in Java

    The final keyword in Java is a non-access modifier that can be applied to variables, methods, or classes. It is used to impose restrictions on the element to which it is applied.

    Key Uses of final in Java:

    1. Using super with Variables
    2. Using super with Methods
    3. Using super with Constructors

    By exploring these uses in detail, the Java programming course allows developers to understand how and when to apply the final keyword effectively.

    Characteristics of final in Java:

    1. Final Variables: When a variable is declared as final, its value cannot be changed once it is initialized. This makes it ideal for defining constants.
    2. Final Methods: Declaring a method as final prevents subclasses from modifying or overriding that method, ensuring its behavior is consistent.
    3. Final Classes: A final class cannot be extended, meaning no other class can inherit from it. This is useful for creating classes that are intended to be used as-is.
    4. Initialization of Final Variables: Final variables must be initialized when they are declared or in a constructor. If not, the program will not compile.
    5. Performance: The use of final can sometimes improve performance, as the compiler optimizes final variables or methods better since their behavior is predictable.
    6. Security: By making certain variables or methods final, you can prevent malicious code from altering critical parts of your program.

    Example of final Variable:

    The final keyword in Java is a non-access modifier that can be applied to variables, methods, or classes. It is used to impose restrictions on the element to which it is applied.

    Key Uses of final in Java:

    1. Variables : A variable declared with final cannot have its value changed after initialization.
    2. Methods : A method declared with final cannot be overridden by subclasses.
    3. Classes:  A class declared with final cannot be subclassed or extended.

    By exploring these uses in detail, the Java programming course allows developers to understand how and when to apply the final keyword effectively.

    Characteristics of final in Java:

    1. Final Variables: When a variable is declared as final, its value cannot be changed once it is initialized. This makes it ideal for defining constants.
    2. Final Methods: Declaring a method as final prevents subclasses from modifying or overriding that method, ensuring its behavior is consistent.
    3. Final Classes: A final class cannot be extended, meaning no other class can inherit from it. This is useful for creating classes that are intended to be used as-is.
    4. Initialization of Final Variables: Final variables must be initialized when they are declared or in a constructor. If not, the program will not compile.
    5. Performance: The use of final can sometimes improve performance, as the compiler optimizes final variables or methods better since their behavior is predictable.
    6. Security: By making certain variables or methods final, you can prevent malicious code from altering critical parts of your program.

    Example of final Variable:

    public class Example {
        public static void main(String[] args) {
            // Declaring a final variable
            final double CONSTANT = 3.14;
    
            // Printing the value
            System.out.println("Constant value: " + CONSTANT);
    
            // Attempting to change the value would cause a compile-time error
            // CONSTANT = 3.15;
        }
    }

    Output:

    Constant value: 3.14

    Different Ways to Use final Variable:

    1. Final Variable Initialization at Declaration:

    final int MAX_LIMIT = 100;

    2. Blank Final Variable:

    final int MAX_LIMIT; // Must be initialized later in the constructor

    3. Static Final Variable:

    static final double E = 2.718;

    4. Static Blank Final Variable Initialized in Static Block:

    static final int MAX_VALUE;
    static {
        MAX_VALUE = 999;
    }
    Initialization of Final Variables:

    Final variables must be initialized either at declaration or inside constructors. The Java compiler ensures that once a final variable is initialized, it cannot be reassigned.

    Example of Blank Final Variable:

    class Demo {
        final int THRESHOLD;
    
        // Constructor to initialize blank final variable
        public Demo(int value) {
            this.THRESHOLD = value;
        }
    
        public static void main(String[] args) {
            Demo demo = new Demo(10);
            System.out.println("Threshold: " + demo.THRESHOLD);
        }
    }

    Output:

    Threshold: 10
    Final Reference Variable (Non-Transitivity):

    In the case of reference variables declared as final, you can modify the internal state of the object, but the reference cannot be reassigned.

    Example of Final Reference Variable:

    class Example {
        public static void main(String[] args) {
            final StringBuilder message = new StringBuilder("Hello");
            System.out.println(message);
    
            // Modifying the internal state of the final object
            message.append(", World!");
            System.out.println(message);
    
            // Reassigning the reference would cause a compile-time error
            // message = new StringBuilder("Hi");
        }
    }

    Output:

    Hello
    Hello, World!
    Final Local Variable:

    A final variable inside a method is called a local final variable. It can be initialized once, and any attempt to reassign it will result in an error.

    class Example {
        public static void main(String[] args) {
            final int LIMIT;
            LIMIT = 100;  // Variable initialized
            System.out.println("Limit: " + LIMIT);
    
            // LIMIT = 200; // This line would cause a compile-time error
        }
    }

    Output:

    Limit: 100
    Final Classes:

    A class declared as final cannot be extended by any subclass. This is useful when you want to ensure the class’s functionality remains intact and is not modified by other developers.

    Example of Final Class:

    final class Car {
        void start() {
            System.out.println("Car is starting");
        }
    }
    
    // The following class would cause a compile-time error
    // class SportsCar extends Car { }
    
    public class Main {
        public static void main(String[] args) {
            Car myCar = new Car();
            myCar.start();
        }
    }

    Output:

    Car is starting
    Final Methods:

    When a method is declared as final, it cannot be overridden by any subclass.

    class Parent {
        final void show() {
            System.out.println("This is a final method.");
        }
    }
    
    class Child extends Parent {
        // The following method would cause a compile-time error
        // void show() {
        //     System.out.println("Trying to override.");
        // }
    }

    static Keyword in Java

    The static keyword in Java is primarily utilized for memory management. It allows variables or methods to be shared across all instances of a class. Users can apply the static keyword to variables, methods, blocks, and nested classes. Unlike instance members, static members belong to the class itself rather than any particular instance, making them ideal for defining constants or methods that should remain consistent across all objects of the class.

    Key Uses of static in Java:

    1. Blocks
    2. Variables
    3. Methods
    4. Classes

    Characteristics of the static Keyword:

    The static keyword plays a crucial role in memory management by enabling class-level variables and methods. For a comprehensive understanding of how to effectively use static, the Java Programming Course offers detailed explanations and practical examples. Here are some key characteristics of the static keyword in Java:

    • Shared Memory Allocation: Static variables and methods are allocated memory space only once during the program’s execution. This shared memory space is accessible by all instances of the class, making static members ideal for maintaining global state or shared functionality.
    • Accessible Without Object Instantiation: Static members can be accessed without creating an instance of the class. This makes them useful for utility functions and constants that need to be accessible throughout the program.
    • Associated with the Class, Not Objects: Static members are tied to the class itself, not to individual objects. Therefore, any changes to a static member are reflected across all instances of the class. Static members can be accessed using the class name rather than an object reference.
    • Cannot Access Non-Static Members: Static methods and variables cannot directly access non-static members of a class because they are not associated with any particular instance of the class.
    • Can Be Overloaded, but Not Overridden: Static methods can be overloaded (multiple methods with the same name but different parameters), but they cannot be overridden since they are linked to the class rather than any instance.
    • Early Access: Static members can be accessed before any objects of the class are created and without referencing any object. For example, in the Java program below, the static method displayMessage() is called without creating an object of the Utility class.

    Example Program Accessing Static Method Without Object Creation

    // Java program to demonstrate accessing a static method without creating an object
    
    class Utility {
        // Static method
        static void displayMessage() {
            System.out.println("Welcome to the Utility class!");
        }
    
        public static void main(String[] args) {
            // Calling the static method without creating an instance of Utility
            Utility.displayMessage();
        }
    }

    Output:

    Welcome to the Utility class!
    Static Blocks

    Static blocks are used for initializing static variables or executing code that needs to run once when the class is loaded. They are executed in the order they appear in the class.

    Example of Static Block Usage

    // Java program to demonstrate the use of static blocks
    
    class Configuration {
        // Static variables
        static String appName;
        static int version;
    
        // Static block
        static {
            System.out.println("Initializing Configuration...");
            appName = "MyApp";
            version = 1;
        }
    
        public static void main(String[] args) {
            System.out.println("Application Name: " + appName);
            System.out.println("Version: " + version);
        }
    }

    Output:

    Initializing Configuration...
    Application Name: MyApp
    Version: 1
    Static Variables

    Static variables, also known as class variables, are shared among all instances of a class. They are typically used to store common properties or constants.

    Important Points about Static Variables:
    • Class-Level Scope: Static variables are declared at the class level and are shared by all instances.
    • Initialization Order: Static blocks and static variables are executed in the order they appear in the program.

    Example Demonstrating Static Variable Initialization Order

    // Java program to demonstrate the initialization order of static blocks and variables
    
    class InitializationDemo {
        // Static variable initialized by a static method
        static int initialValue = initialize();
    
        // Static block
        static {
            System.out.println("Inside static block.");
        }
    
        // Static method
        static int initialize() {
            System.out.println("Initializing static variable.");
            return 50;
        }
    
        public static void main(String[] args) {
            System.out.println("Value of initialValue: " + initialValue);
            System.out.println("Inside main method.");
        }
    }

    Output:

    Initializing static variable.
    Inside static block.
    Value of initialValue: 50
    Inside main method.
    Static Methods

    Static methods belong to the class rather than any particular instance. The most common example of a static method is the main() method. Static methods have several restrictions:

    • They can only directly call other static methods.
    • They can only directly access static data.
    • They cannot refer to this or super keywords.

    Example Demonstrating Restrictions on Static Methods

    // Java program to demonstrate restrictions on static methods
    
    class Calculator {
        // Static variable
        static int total = 0;
    
        // Instance variable
        int count = 0;
    
        // Static method
        static void add(int value) {
            total += value;
            System.out.println("Total after addition: " + total);
    
            // The following lines would cause compilation errors
            // count += 1; // Error: non-static variable cannot be referenced from a static context
            // displayCount(); // Error: non-static method cannot be referenced from a static context
        }
    
        // Instance method
        void displayCount() {
            System.out.println("Count: " + count);
        }
    
        public static void main(String[] args) {
            Calculator.add(10);
            Calculator.add(20);
        }
    }

    Output:

    Total after addition: 10
    Total after addition: 30
    When to Use Static Variables and Methods
    • Static Variables: Use static variables for properties that are common to all instances of a class. For example, if all students share the same school name, the school name can be a static variable.
    • Static Methods: Use static methods for operations that do not require data from instances of the class. Utility or helper methods that perform tasks independently of object state are ideal candidates for static methods.

    Example Illustrating Static Variables and Methods

    // Java program to demonstrate the use of static variables and methods
    
    class School {
        String studentName;
        int studentId;
    
        // Static variable for school name
        static String schoolName;
    
        // Static counter to assign unique IDs
        static int idCounter = 1000;
    
        public School(String name) {
            this.studentName = name;
            this.studentId = generateId();
        }
    
        // Static method to generate unique IDs
        static int generateId() {
            return idCounter++;
        }
    
        // Static method to set the school name
        static void setSchoolName(String name) {
            schoolName = name;
        }
    
        // Instance method to display student information
        void displayInfo() {
            System.out.println("Student Name: " + studentName);
            System.out.println("Student ID: " + studentId);
            System.out.println("School Name: " + schoolName);
            System.out.println("--------------------------");
        }
    
        public static void main(String[] args) {
            // Setting the static school name without creating an instance
            School.setSchoolName("Greenwood High");
    
            // Creating student instances
            School student1 = new School("Emma");
            School student2 = new School("Liam");
            School student3 = new School("Olivia");
    
            // Displaying student information
            student1.displayInfo();
            student2.displayInfo();
            student3.displayInfo();
        }
    }

    Output:

    Student Name: Emma
    Student ID: 1000
    School Name: Greenwood High
    --------------------------
    Student Name: Liam
    Student ID: 1001
    School Name: Greenwood High
    --------------------------
    Student Name: Olivia
    Student ID: 1002
    School Name: Greenwood High
    --------------------------
    Static Classes (Nested Static Classes)

    A class can be declared as static only if it is a nested class. Top-level classes cannot be declared as static. Static nested classes do not require a reference to an instance of the outer class and cannot access non-static members of the outer class.

    Example of a Static Nested Class

    // Java program to demonstrate the use of static nested classes
    
    class OuterClass {
        private static String outerMessage = "Hello from OuterClass!";
    
        // Static nested class
        static class NestedStaticClass {
            void display() {
                System.out.println(outerMessage);
            }
        }
    
        public static void main(String[] args) {
            // Creating an instance of the static nested class without an instance of OuterClass
            OuterClass.NestedStaticClass nestedObj = new OuterClass.NestedStaticClass();
            nestedObj.display();
        }
    }

    Output:

    Hello from OuterClass!

    enum in Java

    What is an Enum in Java?

    In Java, Enum is a special data type used to define collections of constants. It allows you to represent a fixed set of predefined constants, such as the days of the week, the four seasons, etc. An enum is more than just a list of constants—it can contain methods, constructors, and variables, just like any other Java class.

    Enums are particularly useful when you know all possible values at compile time and want to prevent invalid values from being used.

    Key Properties of Enums
    • Enum Constants: Each enum constant is an object of the enum type.
    • Implicit Modifiers: Enum constants are publicstatic, and final.
    • Switch Compatibility: You can use enums with switch statements.
    • Constructor: An enum can contain a constructor that is invoked once for each constant.
    • Method Support: Enums can have methods like regular classes, including abstract methods that must be implemented by each enum constant.
    Enum Declaration in Java

    Enums can be declared both inside or outside a class, but not inside a method.

    1. Declaration Outside the Class

    // Enum declared outside the class
    enum Direction {
        NORTH,
        SOUTH,
        EAST,
        WEST
    }
    
    public class TestEnum {
        public static void main(String[] args) {
            Direction direction = Direction.NORTH;
            System.out.println("The direction is: " + direction);
        }
    }

    Output:

    The direction is: NORTH

    2. Declaration Inside the Class

    // Enum declared inside a class
    public class Weather {
        enum Season {
            SPRING,
            SUMMER,
            FALL,
            WINTER
        }
    
        public static void main(String[] args) {
            Season current = Season.WINTER;
            System.out.println("The current season is: " + current);
        }
    }

    Output:

    The current season is: WINTER
    Enum in Switch Statements

    Enums can be used in switch statements to handle different cases based on enum values.

    // Enum in a switch statement
    public class DaysOfWeek {
        enum Day {
            MONDAY,
            TUESDAY,
            WEDNESDAY,
            THURSDAY,
            FRIDAY,
            SATURDAY,
            SUNDAY
        }
    
        public static void main(String[] args) {
            Day today = Day.FRIDAY;
    
            switch (today) {
                case MONDAY:
                    System.out.println("It's the start of the work week.");
                    break;
                case FRIDAY:
                    System.out.println("Almost the weekend!");
                    break;
                case SATURDAY:
                case SUNDAY:
                    System.out.println("It's the weekend!");
                    break;
                default:
                    System.out.println("It's a regular workday.");
            }
        }
    }

    Output:

    Almost the weekend!
    Looping Through Enum Constants

    You can iterate over the constants in an enum using the values() method, which returns an array of all enum constants.

    // Looping through enum constants
    public class ColorExample {
        enum Color {
            RED, GREEN, BLUE, YELLOW
        }
    
        public static void main(String[] args) {
            for (Color color : Color.values()) {
                System.out.println("Color: " + color);
            }
        }
    }

    Output:

    Color: RED
    Color: GREEN
    Color: BLUE
    Color: YELLOW
    Enum with Constructor and Method

    Enums can contain constructors and methods, making them more powerful than just simple constants.

    // Enum with constructor and method
    public class CarTypeExample {
        enum CarType {
            SEDAN(4), SUV(6), TRUCK(8);
    
            private int seats;
    
            // Enum constructor
            CarType(int seats) {
                this.seats = seats;
            }
    
            public int getSeats() {
                return seats;
            }
        }
    
        public static void main(String[] args) {
            CarType myCar = CarType.SUV;
            System.out.println("My car type is: " + myCar + " with " + myCar.getSeats() + " seats.");
        }
    }

    Output:

    My car type is: SUV with 6 seats.
    Enum with Abstract Methods

    Enums can also contain abstract methods that each constant must implement.

    // Enum with abstract method
    public class PlanetExample {
        enum Planet {
            MERCURY {
                public String getOrbitalPeriod() {
                    return "88 days";
                }
            },
            EARTH {
                public String getOrbitalPeriod() {
                    return "365 days";
                }
            },
            MARS {
                public String getOrbitalPeriod() {
                    return "687 days";
                }
            };
    
            public abstract String getOrbitalPeriod();
        }
    
        public static void main(String[] args) {
            Planet planet = Planet.EARTH;
            System.out.println("The orbital period of " + planet + " is " + planet.getOrbitalPeriod());
        }
    }

    Output:

    // Using EnumSet to iterate over a specific range of enum values
    import java.util.EnumSet;
    
    public class DaysRangeExample {
        enum Day {
            MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY
        }
    
        public static void main(String[] args) {
            EnumSet<Day> workdays = EnumSet.range(Day.MONDAY, Day.FRIDAY);
    
            for (Day day : workdays) {
                System.out.println("Workday: " + day);
            }
        }
    }

    Output:

    The orbital period of EARTH is 365 days

    transient keyword in Java

    The transient keyword in Java is used to indicate that a particular field should not be serialized when the object is written to a stream. During serialization, if a field is marked as transient, its value is not saved, and when the object is deserialized, that field is assigned its default value according to its data type.

    The transient keyword is especially useful for sensitive data that you don’t want to store, such as passwords or fields that can be recalculated at runtime, such as a person’s age or a timestamp.

    Usage of transient Keyword

    When an object is serialized, all its fields are saved unless they are marked with the transient modifier. If a field is marked as transient, it is skipped during the serialization process, and its value will be reset to the default when the object is deserialized.

    This is often used to protect sensitive data, such as passwords, or for fields that can be derived from other fields.

    Example of transient Keyword:

    // A simple class to demonstrate the use of the transient keyword
    import java.io.*;
    
    class Example implements Serializable {
        // Regular fields
        private String username;
        private String email;
    
        // Password field marked as transient for security
        private transient String password;
    
        // Age field marked as transient because it can be recalculated
        transient int age;
    
        // Constructor
        public Example(String username, String email, String password, int age) {
            this.username = username;
            this.email = email;
            this.password = password;
            this.age = age;
        }
    
        // Display user information
        public void displayInfo() {
            System.out.println("Username: " + username);
            System.out.println("Email: " + email);
            System.out.println("Password: " + password);
            System.out.println("Age: " + age);
        }
    }
    
    public class TestTransient {
        public static void main(String[] args) throws Exception {
            // Create an instance of the class
            Example user = new Example("JohnDoe", "john@example.com", "secretPassword", 30);
    
            // Serialization process
            FileOutputStream fileOut = new FileOutputStream("user_data.txt");
            ObjectOutputStream objectOut = new ObjectOutputStream(fileOut);
            objectOut.writeObject(user);
            objectOut.close();
            fileOut.close();
    
            // Deserialization process
            FileInputStream fileIn = new FileInputStream("user_data.txt");
            ObjectInputStream objectIn = new ObjectInputStream(fileIn);
            Example deserializedUser = (Example) objectIn.readObject();
            objectIn.close();
            fileIn.close();
    
            // Display the deserialized object's info
            System.out.println("After Deserialization:");
            deserializedUser.displayInfo();
        }
    }

    Output:

    Username: JohnDoe
    Email: john@example.com
    Password: null
    Age: 0

    In this example:

    • The password and age fields are marked as transient, so they are not serialized.
    • When deserialized, the password field becomes null, and the age field is set to 0 (the default value for integers).
    transient and static Fields

    The transient keyword has no effect on static fields because static fields are not serialized as part of the object state. Similarly, marking a static field as transient has no impact, as static variables belong to the class and not the instance.

    Example with static and final Fields:

    // A simple class to demonstrate transient with static and final variables
    import java.io.*;
    
    class TestStaticFinal implements Serializable {
        // Regular fields
        int x = 100, y = 200;
    
        // Transient field
        transient int z = 300;
    
        // Transient has no effect on static variables
        transient static int a = 400;
    
        // Transient has no effect on final variables
        transient final int b = 500;
    
        public static void main(String[] args) throws Exception {
            TestStaticFinal object = new TestStaticFinal();
    
            // Serialize the object
            FileOutputStream fos = new FileOutputStream("static_final.txt");
            ObjectOutputStream oos = new ObjectOutputStream(fos);
            oos.writeObject(object);
            oos.close();
            fos.close();
    
            // Deserialize the object
            FileInputStream fis = new FileInputStream("static_final.txt");
            ObjectInputStream ois = new ObjectInputStream(fis);
            TestStaticFinal deserializedObject = (TestStaticFinal) ois.readObject();
            ois.close();
            fis.close();
    
            // Display the values after deserialization
            System.out.println("x = " + deserializedObject.x);
            System.out.println("y = " + deserializedObject.y);
            System.out.println("z = " + deserializedObject.z);  // Will be 0 (default value)
            System.out.println("a = " + TestStaticFinal.a);     // Will be 400
            System.out.println("b = " + deserializedObject.b);  // Will be 500
        }
    }

    Output:

    x = 100
    y = 200
    z = 0
    a = 400
    b = 500

    volatile Keyword

    The volatile keyword in Java is used to ensure that updates to a variable are immediately visible to all threads. This is essential in a multithreaded environment to prevent inconsistencies due to threads caching variable values locally, which can lead to stale data being used. Let’s consider an example to better understand its behavior.

    Problem Without volatile:

    When multiple threads are operating on the same variable, they may maintain a local copy of the variable in their own cache. Changes made by one thread may not be immediately visible to the other threads, leading to unpredictable results.

    For instance:

    class SharedResource {
        // Without volatile, changes made by one thread
        // may not reflect immediately in others.
        static int sharedValue = 10;
    }

    With volatile, the sharedValue is always read from the main memory and never from the thread’s cache, ensuring that all threads have the most up-to-date value.

    Difference Between volatile and synchronized:
    • Mutual Exclusion: The synchronized keyword ensures that only one thread can access a critical section of code at any time.
    • Visibility: Both volatile and synchronized ensure that changes made by one thread are visible to other threads.

    However, if you only need to ensure visibility and don’t require atomic operations (such as incrementing), volatile can be used to avoid the overhead of synchronization.

    Example Using volatile:

    // Java program to demonstrate the use of volatile keyword
    public class VolatileDemo {
        private static volatile int counter = 0;
    
        public static void main(String[] args) {
            new UpdateThread().start();
            new MonitorThread().start();
        }
    
        // Thread that monitors changes to the volatile variable
        static class MonitorThread extends Thread {
            @Override
            public void run() {
                int localCounter = counter;
                while (localCounter < 5) {
                    if (localCounter != counter) {
                        System.out.println("Detected change in counter: " + counter);
                        localCounter = counter;
                    }
                }
            }
        }
    
        // Thread that updates the volatile variable
        static class UpdateThread extends Thread {
            @Override
            public void run() {
                int localCounter = counter;
                while (counter < 5) {
                    System.out.println("Incrementing counter to " + (localCounter + 1));
                    counter = ++localCounter;
                    try {
                        Thread.sleep(500);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }
        }
    }

    Output (With volatile):

    Incrementing counter to 1
    Detected change in counter: 1
    Incrementing counter to 2
    Detected change in counter: 2
    Incrementing counter to 3
    Detected change in counter: 3
    Incrementing counter to 4
    Detected change in counter: 4
    Incrementing counter to 5
    Detected change in counter: 5

    Output (Without volatile):

    Incrementing counter to 1
    Incrementing counter to 2
    Incrementing counter to 3
    Incrementing counter to 4
    Incrementing counter to 5

    final, finally and finalize in Java

    Here’s the modified version of the content with different examples, and the output remains as requested:

    final Keyword in Java

    In Java, final is a reserved keyword, meaning we cannot use it as an identifier (variable name, method name, etc.). It serves distinct purposes depending on where it is applied — whether to variables, methods, or classes.

    1. final with Variables

    When a variable is declared as final, its value cannot be modified once initialized. Any attempt to change its value will result in a compile-time error.

    class Example1 {
        public static void main(String[] args) {
            // Non-final variable
            int x = 10;
    
            // Final variable
            final int y = 20;
    
            // Modifying non-final variable: Allowed
            x++;
    
            // Modifying final variable: Gives a compile-time error
            y++;  // Error: Cannot assign a value to a final variable 'y'
        }
    }

    Here, attempting to modify the value of the final variable y will cause a compile-time error.

    2. final with Classes

    If a class is declared final, it cannot be subclassed. In other words, no class can extend a final class.

    final class SuperClass {
        public void display() {
            System.out.println("This is a final class.");
        }
    }
    
    // The following class will cause a compile-time error as `SuperClass` is final and cannot be extended
    class SubClass extends SuperClass {
        // Compile-time error: Cannot inherit from final 'SuperClass'
    }

    3. final with Methods

    When a method is declared as final, it cannot be overridden by subclasses.

    class ParentClass {
        final void show() {
            System.out.println("Final method in the parent class.");
        }
    }
    
    class ChildClass extends ParentClass {
        // The following method will cause a compile-time error
        void show() {
            // Compile-time error: Cannot override the final method from 'ParentClass'
            System.out.println("Trying to override the final method.");
        }
    }

    In this case, the subclass ChildClass cannot override the final method show() from ParentClass.

    Note: final with Classes and Methods

    If a class is declared final, all its methods are implicitly final by default. However, its variables are not.

    final class FinalClass {
        // Method is final by default
        void display() {
            System.out.println("Final class method.");
        }
    
        // Static variables can still be modified
        static int value = 50;
    
        public static void main(String[] args) {
            // Modifying the static variable
            value = 60;
            System.out.println("Value: " + value);  // Output: 60
        }
    }
    finally Keyword

    The finally keyword is associated with try and catch blocks. It ensures that a block of code will always be executed, regardless of whether an exception occurs or not. The finally block is generally used for cleanup operations like closing resources (e.g., file handles, database connections).

    Example: finally with Exception Handling

    class ExampleFinally {
        public static void main(String[] args) {
            try {
                System.out.println("Inside try block");
                throw new RuntimeException("Exception in try");
            } finally {
                System.out.println("Finally block always executes");
            }
        }
    }

    In this example, even though an exception is thrown, the finally block still executes.

    Cases Involving finally Block:

    Case 1: No Exception Occurs

    class NoException {
        public static void main(String[] args) {
            try {
                System.out.println("Inside try block");
                int result = 10 / 2;
            } finally {
                System.out.println("Finally block executed");
            }
        }
    }

    Output:

    Inside try block
    Finally block executed

    Here, no exception occurs, but the finally block still executes.

    Case 2: Exception Occurs and is Caught

    class CatchException {
        public static void main(String[] args) {
            try {
                System.out.println("Inside try block");
                int result = 10 / 0;
            } catch (ArithmeticException e) {
                System.out.println("Caught ArithmeticException");
            } finally {
                System.out.println("Finally block executed");
            }
        }
    }

    Output:

    Inside try block
    Caught ArithmeticException
    Finally block executed

    Case 3: Exception Occurs but No Catch Block

    class NoCatchBlock {
        public static void main(String[] args) {
            try {
                System.out.println("Inside try block");
                int result = 10 / 0;
            } finally {
                System.out.println("Finally block executed");
            }
        }
    }

    Output:

    Inside try block
    Finally block executed
    Exception in thread "main" java.lang.ArithmeticException: / by zero

    Case 4: System.exit(0) in try Block

    class ExitExample {
        public static void main(String[] args) {
            try {
                System.out.println("Inside try block");
                System.exit(0);
            } finally {
                System.out.println("Finally block not executed");
            }
        }
    }

    Output:

    Inside try block
    Finalize Method

    The finalize method is called by the garbage collector just before an object is destroyed. It is meant for resource cleanup before an object is deleted.

    Example: Garbage Collector Calling finalize

    class GarbageCollectorExample {
        public static void main(String[] args) {
            GarbageCollectorExample obj = new GarbageCollectorExample();
            obj = null;
            System.gc();
            System.out.println("Main method ends");
        }
    
        @Override
        protected void finalize() throws Throwable {
            System.out.println("Finalize method called");
        }
    }

    Output:

    Main method ends
    Finalize method called
  • Wrapper Classes

    Wrapper Classes in Java

    The first question that typically comes to mind is, “When we already have primitive data types, why do we need wrapper classes in Java?” The reason lies in the additional functionality provided by wrapper classes that primitive data types lack. These features primarily include useful methods like valueOf()parseInt()toString(), and more.

    A wrapper class “wraps” around a primitive data type, giving it an object representation. These classes are final and immutable. Two key concepts related to wrapper classes are autoboxing and unboxing.

    1. Autoboxing is the automatic conversion of a primitive value into an instance of its corresponding wrapper class (e.g., converting an int to an Integer). The Java compiler applies autoboxing when:

    • A primitive value is passed as an argument to a method that expects an object of the corresponding wrapper class.
    • A primitive value is assigned to a variable of the corresponding wrapper class.

    2. Unboxing is the automatic conversion of an instance of a wrapper class to its corresponding primitive value (e.g., converting an Integer to an int). The Java compiler applies unboxing when:

    • An object of a wrapper class is passed as an argument to a method that expects a primitive type.
    • An object of a wrapper class is assigned to a variable of the corresponding primitive type.
    Features of Wrapper Classes

    Some of the notable benefits of wrapper classes include:

    1. They allow conversion between primitive data types and objects. This is useful in cases where arguments passed to methods need to be modified, as primitives are passed by value.
    2. Java classes, such as those in the java.util package, deal with objects rather than primitive types, making wrapper classes essential.
    3. Data structures in the Collection Framework (e.g., ArrayList, Vector) store only objects, not primitives.
    4. Wrapper classes enable object creation for synchronization in multithreading.
    They provide numerous utility methods. For instance, a float value can be converted to its integer equivalent using the provided method.

    Example 1: Autoboxing in Java

    The following code demonstrates autoboxing, where primitive types are automatically converted to their corresponding wrapper classes:

    import java.util.*;
    
    class WrapperDemo {
    
        public static void main(String[] args) {
            int x = 10;
            double y = 7.25;
            long z = 12345;
    
            // Autoboxing: converting primitives to objects
            Integer intObj = x;
            Double doubleObj = y;
            Long longObj = z;
    
            // Output the wrapped values
            System.out.println(intObj);
            System.out.println(doubleObj);
            System.out.println(longObj);
        }
    }

    Output:

    10
    7.25
    12345

    Example 2: Wrapper Class Utility Methods

    Here’s another example that illustrates the utility methods provided by wrapper classes:

    import java.io.*;
    
    class WrapperUtility {
    
        public static void main(String[] args) {
    
            // Converting a float to int using a wrapper class method
            Float floatValue = Float.valueOf(28.97f);
            int convertedValue = floatValue.intValue();
    
            // Output the converted value
            System.out.println(convertedValue);
    
            // Converting a binary string to an integer
            Integer binaryValue = Integer.valueOf("1101", 2);
    
            // Output the converted integer from binary
            System.out.println(binaryValue);
        }
    }

    Output:

    28
    13

    Character Class in Java

    Java provides the Character class within the java.lang package as a wrapper for the primitive char data type. This class encapsulates a single char value and offers numerous useful methods to manipulate characters. The Character class also supports Autoboxing, where a primitive char is automatically converted to a Character object when necessary.

    Creating a Character Object:

    Character myChar = new Character('b');

    This statement creates a Character object containing the character 'b'. The Character class constructor takes a single argument of type char.

    Autoboxing allows Java to automatically convert a char to a Character object if a method expects an object. Conversely, unboxing converts the object back to a primitive char.

    /** This is a documentation comment */
    Methods of the Character Class

    Here are some important methods provided by the Character class:

    1. boolean isLetter(char ch)

    This method checks whether a given character is a letter (A-Z or a-z).

    Syntax:

    boolean isLetter(char ch)

    Example:

    public class Demo {
        public static void main(String[] args) {
            System.out.println(Character.isWhitespace(' '));
            System.out.println(Character.isWhitespace('\t'));
            System.out.println(Character.isWhitespace('X'));
        }
    }

    Output:

    true
    true
    false

    2. boolean isUpperCase(char ch)

    This method checks whether the given character is uppercase.

    Syntax:

    boolean isUpperCase(char ch)

    Example:

    public class Demo {
        public static void main(String[] args) {
            System.out.println(Character.isUpperCase('K'));
            System.out.println(Character.isUpperCase('k'));
        }
    }

    Output:

    true
    false

    3. char toUpperCase(char ch)

    This method converts a lowercase character to its uppercase equivalent.

    Syntax:

    char toUpperCase(char ch)

    Example:

    public class Demo {
        public static void main(String[] args) {
            System.out.println(Character.toUpperCase('m'));
            System.out.println(Character.toUpperCase('M'));
        }
    }

    Output:

    M
    M

    4. char toLowerCase(char ch)

    This method converts an uppercase character to its lowercase equivalent.

    Syntax:

    char toLowerCase(char ch)

    Examples:

    public class Demo {
        public static void main(String[] args) {
            System.out.println(Character.toLowerCase('N'));
            System.out.println(Character.toLowerCase('n'));
        }
    }

    Output:

    n
    n
    Escape Sequences

    Java allows the use of escape sequences to represent special characters in strings. Here are some common escape sequences:

    Escape SequenceDescription
    \tInserts a tab
    \bInserts a backspace
    \nInserts a newline
    \rInserts a carriage return
    \fInserts a formfeed
    \'Inserts a single quote
    \"Inserts a double quote
    \\Inserts a backslash

    Example:

    public class EscapeDemo {
        public static void main(String[] args) {
            System.out.println("He said, \"Java is fun!\"");
            System.out.println("Line1\nLine2");
        }
    }

    Output:

    He said, "Java is fun!"
    Line1
    Line2

    Java.Lang.Byte class in Java

    The Byte class in Java is a wrapper class for the primitive byte type, which provides methods for dealing with byte values, such as converting them to string representations and vice versa. A Byte object can hold a single byte value.

    Constructors of Byte Class

    There are two primary constructors used to initialize a Byte object:

    1. Byte(byte b)
    Initializes a Byte object with the given byte value.

    public Byte(byte b)

    Parameters:b: The byte value to initialize the Byte object with.

    2. Byte(String s)
    Initializes a Byte object using the byte value from the provided string representation. The string is parsed as a decimal value by default.

    Syntax:

    public Byte(String s) throws NumberFormatException

    Parameter:value: string representing a byte value.

    Fields in Byte Class
    • static int BYTES : The number of bytes used to represent a byte value in two’s complement binary form.
    • static byte MAX_VALUE : The maximum value a byte can have, which is 2⁷ – 1 (i.e., 127).
    • static byte MIN_VALUE : The minimum value a byte can have, which is -2⁷ (i.e., -128).
    • static int SIZE : The number of bits used to represent a byte value (8 bits).
    • static Class<Byte> TYPE : The Class instance representing the primitive type byte.
    Methods in Byte Class

    1. toString()
    Returns the string representation of the byte value.

    Syntax:

    public String toString(byte value)

    2. valueOf()
    Returns a Byte object initialized with the provided byte value.

    Syntax:

    public static Byte valueOf(byte value)

    3. valueOf(String value, int radix)
    Parses the string into a byte value based on the given radix and returns a Byte object.

    Syntax:

    public static Byte valueOf(String value, int radix) throws NumberFormatException

    4. parseByte()
    Converts a string into a primitive byte value, with or without a specified radix.

    Syntax:

    public static byte parseByte(String value, int radix) throws NumberFormatException

    5. decode()
    Decodes a string into a Byte object. The string can be in decimal, hexadecimal, or octal format.

    Syntax:

    public static Byte decode(String value) throws NumberFormatException

    6. byteValue(), shortValue(), intValue(), longValue(), floatValue(), doubleValue()
    These methods return the respective primitive values corresponding to the Byte object.

    7. hashCode()
    Returns the hash code for the Byte object.

    8. equals()
    Compares two Byte objects for equality.

    9. compareTo()
    Compares two Byte objects numerically.

    10. compare()
    Compares two primitive byte values.

    Java Program to Illustrate Byte Class Methods

    public class ByteExample {
        public static void main(String[] args) {
    
            byte num = 42;
            String numStr = "36";
    
            // Constructing two Byte objects
            Byte byteObj1 = new Byte(num);
            Byte byteObj2 = new Byte(numStr);
    
            // toString()
            System.out.println("toString(num) = " + Byte.toString(num));
    
            // valueOf()
            Byte byteVal1 = Byte.valueOf(num);
            System.out.println("valueOf(num) = " + byteVal1);
    
            byteVal1 = Byte.valueOf(numStr);
            System.out.println("valueOf(numStr) = " + byteVal1);
    
            byteVal1 = Byte.valueOf(numStr, 8);
            System.out.println("valueOf(numStr, 8) = " + byteVal1);
    
            // parseByte()
            byte primitiveByte = Byte.parseByte(numStr);
            System.out.println("parseByte(numStr) = " + primitiveByte);
    
            primitiveByte = Byte.parseByte(numStr, 8);
            System.out.println("parseByte(numStr, 8) = " + primitiveByte);
    
            // decode()
            String decString = "50";
            String octString = "040";
            String hexString = "0x2A";
    
            Byte decodedByte = Byte.decode(decString);
            System.out.println("decode(50) = " + decodedByte);
    
            decodedByte = Byte.decode(octString);
            System.out.println("decode(040) = " + decodedByte);
    
            decodedByte = Byte.decode(hexString);
            System.out.println("decode(0x2A) = " + decodedByte);
    
            // Various primitive type conversions
            System.out.println("byteValue() = " + byteObj1.byteValue());
            System.out.println("shortValue() = " + byteObj1.shortValue());
            System.out.println("intValue() = " + byteObj1.intValue());
            System.out.println("longValue() = " + byteObj1.longValue());
            System.out.println("floatValue() = " + byteObj1.floatValue());
            System.out.println("doubleValue() = " + byteObj1.doubleValue());
    
            // hashCode()
            int hash = byteObj1.hashCode();
            System.out.println("hashCode() = " + hash);
    
            // equals()
            boolean isEqual = byteObj1.equals(byteObj2);
            System.out.println("equals() = " + isEqual);
    
            // compare()
            int compareResult = Byte.compare(byteObj1, byteObj2);
            System.out.println("compare() = " + compareResult);
    
            // compareTo()
            int compareToResult = byteObj1.compareTo(byteObj2);
            System.out.println("compareTo() = " + compareToResult);
        }
    }

    Output:

    toString(num) = 42
    valueOf(num) = 42
    valueOf(numStr) = 36
    valueOf(numStr, 8) = 30
    parseByte(numStr) = 36
    parseByte(numStr, 8) = 30
    decode(50) = 50
    decode(040) = 32
    decode(0x2A) = 42
    byteValue() = 42
    shortValue() = 42
    intValue() = 42
    longValue() = 42
    floatValue() = 42.0
    doubleValue() = 42.0
    hashCode() = 42
    equals() = false
    compare() = 6
    compareTo() = 6

    Java.Lang.Short class in Java

    Short Class in Java

    The Short class is a wrapper for the primitive short data type. It provides various methods for handling short values, such as converting them to and from string representations. An instance of the Short class can store a single short value.

    Constructors in the Short Class

    The Short class has two main constructors:

    1. Short(short value)
    This constructor creates a Short object initialized with the provided short value.
    Syntax:

    public Short(short value)

    Parameters:value: The short value used for initialization.

    2. Short(String s)
    This constructor creates a Short object from a string representing a short value, with the default base (radix) of 10.
    Syntax:

    public Short(String s) throws NumberFormatException

    Parameters:s: A string representing the short value.

    Throws:NumberFormatException if the string does not represent a valid short value.

    Methods in the Short Class

    1. toString()
    This method converts a short value to its string representation.
    Syntax:

    public static String toString(short value)

    2. valueOf()
    This method returns a Short object initialized with the given short value.
    Syntax:

    public static Short valueOf(short value)

    3. parseShort()
    This method parses the string argument to return a primitive short value.
    Syntax:

    public static short parseShort(String s, int radix) throws NumberFormatException

    4. decode()
    This method decodes a string to return a Short object. It supports decimal, hexadecimal, and octal representations.
    Syntax:

    public static Short decode(String s) throws NumberFormatException

    5. byteValue(), shortValue(), intValue(), longValue(), floatValue(), doubleValue()
    These methods return the corresponding primitive value from the Short object.

    6. hashCode()
    Returns the hash code for this Short object.
    Syntax:

    public int hashCode()

    7. equals()
    Checks if two Short objects are equal.
    Syntax:

    public boolean equals(Object obj)

    8. compareTo()
    Compares two Short objects.
    Syntax:

    public int compareTo(Short anotherShort)

    9. compare()
    Compares two primitive short values.
    Syntax:

    public static int compare(short x, short y)

    10. reverseBytes()
    This method reverses the order of the bytes in the given short value.
    Syntax:

    public static short reverseBytes(short value)

    Example:

    public class ShortExample {
        public static void main(String[] args) {
            // Short value and string representation
            short sValue = 90;
            String sString = "50";
    
            // Creating two Short objects
            Short first = new Short(sValue);
            Short second = new Short(sString);
    
            // toString()
            System.out.println("toString(sValue) = " + Short.toString(sValue));
    
            // valueOf()
            Short obj1 = Short.valueOf(sValue);
            System.out.println("valueOf(sValue) = " + obj1);
            obj1 = Short.valueOf(sString);
            System.out.println("valueOf(sString) = " + obj1);
            obj1 = Short.valueOf(sString, 7);
            System.out.println("valueOf(sString, 7) = " + obj1);
    
            // parseShort()
            short parsedValue = Short.parseShort(sString);
            System.out.println("parseShort(sString) = " + parsedValue);
            parsedValue = Short.parseShort(sString, 7);
            System.out.println("parseShort(sString, 7) = " + parsedValue);
    
            // decode()
            String decimalString = "40";
            String octalString = "006";
            String hexString = "0x10";
    
            Short decoded = Short.decode(decimalString);
            System.out.println("decode(40) = " + decoded);
            decoded = Short.decode(octalString);
            System.out.println("decode(006) = " + decoded);
            decoded = Short.decode(hexString);
            System.out.println("decode(0x10) = " + decoded);
    
            // Primitive value methods
            System.out.println("byteValue(first) = " + first.byteValue());
            System.out.println("shortValue(first) = " + first.shortValue());
            System.out.println("intValue(first) = " + first.intValue());
            System.out.println("longValue(first) = " + first.longValue());
            System.out.println("floatValue(first) = " + first.floatValue());
            System.out.println("doubleValue(first) = " + first.doubleValue());
    
            // Hash code
            int hash = first.hashCode();
            System.out.println("hashCode(first) = " + hash);
    
            // Equality check
            boolean isEqual = first.equals(second);
            System.out.println("first.equals(second) = " + isEqual);
    
            // Comparison
            int comparison = Short.compare(first, second);
            System.out.println("compare(first, second) = " + comparison);
    
            int compareTo = first.compareTo(second);
            System.out.println("first.compareTo(second) = " + compareTo);
    
            // Reverse bytes
            short toReverse = 60;
            System.out.println("Short.reverseBytes(toReverse) = " + Short.reverseBytes(toReverse));
        }
    }

    Output:

    toString(sValue) = 90
    valueOf(sValue) = 90
    valueOf(sString) = 50
    valueOf(sString, 7) = 35
    parseShort(sString) = 50
    parseShort(sString, 7) = 35
    decode(40) = 40
    decode(006) = 6
    decode(0x10) = 16
    byteValue(first) = 90
    shortValue(first) = 90
    intValue(first) = 90
    longValue(first) = 90
    floatValue(first) = 90.0
    doubleValue(first) = 90.0
    hashCode(first) = 90
    first.equals(second) = false
    compare(first, second) = 40
    first.compareTo(second) = 40
    Short.reverseBytes(toReverse) = 15360

    Java.Lang.Long class in Java

    Long Class in Java

    The Long class is a wrapper for the primitive type long that provides methods to handle long values more effectively. It can convert a long to a String representation and vice versa. A Long object holds a single long value, and there are two primary constructors to initialize this object:

    Long(long b): Initializes a Long object with the specified long value.

    public Long(long b)

    Parameter:s: String representation of the long value.

    Key Methods

    1. toString(): Converts a long value to a string representation.

    public String toString(long b)

    2. toHexString(): Converts a long value to its hexadecimal string representation.

    public String toHexString(long b)

    3. toOctalString(): Converts a long value to its octal string representation.

    public String toOctalString(long b)

    4. toBinaryString(): Converts a long value to its binary string representation.

    public String toBinaryString(long b)

    5. valueOf(): Converts a long or string to a Long object.

    public static Long valueOf(long b)
    public static Long valueOf(String val, long radix) throws NumberFormatException
    public static Long valueOf(String s) throws NumberFormatException

    6. parseLong(): Converts a string to a primitive long value.

    public static long parseLong(String val, int radix) throws NumberFormatException
    public static long parseLong(String val) throws NumberFormatException

    7. getLong(): Retrieves the Long object associated with a system property or returns null if it doesn’t exist. An overloaded method allows for a default value.

    public static Long getLong(String prop)
    public static Long getLong(String prop, long val)

    8. decode(): Decodes a string into a Long object (handles decimal, hex, and octal formats).

    public static Long decode(String s) throws NumberFormatException

    9. rotateLeft(): Rotates the bits of the given long value to the left by the specified distance.

    public static long rotateLeft(long val, int dist)

    Example:

    public class LongExample {
        public static void main(String[] args) {
            long num = 30;
            String strNum = "25";
    
            // Creating two Long objects
            Long obj1 = new Long(num);
            Long obj2 = new Long(strNum);
    
            // String conversion
            System.out.println("String representation: " + Long.toString(num));
    
            // Hexadecimal, Octal, and Binary conversion
            System.out.println("Hexadecimal: " + Long.toHexString(num));
            System.out.println("Octal: " + Long.toOctalString(num));
            System.out.println("Binary: " + Long.toBinaryString(num));
    
            // Using valueOf()
            Long val1 = Long.valueOf(num);
            System.out.println("valueOf(num): " + val1);
            Long val2 = Long.valueOf(strNum);
            System.out.println("valueOf(strNum): " + val2);
            Long val3 = Long.valueOf(strNum, 8);
            System.out.println("valueOf(strNum, 8): " + val3);
    
            // Using parseLong()
            long parsedValue1 = Long.parseLong(strNum);
            System.out.println("parseLong(strNum): " + parsedValue1);
            long parsedValue2 = Long.parseLong(strNum, 8);
            System.out.println("parseLong(strNum, 8): " + parsedValue2);
    
            // getLong() method examples
            Long propValue = Long.getLong("java.specification.version");
            System.out.println("System property value: " + propValue);
            System.out.println("Default value: " + Long.getLong("nonexistent", 5));
    
            // Decode
            System.out.println("Decoded (hex): " + Long.decode("0x1f"));
            System.out.println("Decoded (octal): " + Long.decode("007"));
    
            // Bit rotation
            System.out.println("rotateLeft(30, 2): " + Long.rotateLeft(num, 2));
            System.out.println("rotateRight(30, 2): " + Long.rotateRight(num, 2));
        }
    }

    Output:

    String representation: 30
    Hexadecimal: 1e
    Octal: 36
    Binary: 11110
    valueOf(num): 30
    valueOf(strNum): 25
    valueOf(strNum, 8): 21
    parseLong(strNum): 25
    parseLong(strNum, 8): 21
    System property value: 19
    Default value: 5
    Decoded (hex): 31
    Decoded (octal): 7
    rotateLeft(30, 2): 120
    rotateRight(30, 2): 7

    Java.Lang.Float class in Java

    The Float class in Java is a wrapper class for the primitive type float, and it provides several methods to work with float values, such as converting them to string representations and vice-versa. A Float object can hold a single float value. There are primarily two constructors to initialize a Float object:

    Float(float f): This creates a Float object initialized with the specified float value.

    Syntax:

    public Float(float f)

    Parameters:s: The string representation of a float value.

    Throws:NumberFormatException: If the provided string cannot be parsed as a float.

    Methods of the Float Class

    1. toString(): Returns the string representation of the float value.

    Synta

    public String toString(float f)

    Parameters: f: The float value for which the string representation is required.

    2. valueOf():Returns a Float object initialized with the given float value.

    Syntax:

    public static Float valueOf(String s) throws NumberFormatException

    3. parseFloat():Parses the string as a float and returns the primitive float value.

    Syntax:

    public static float parseFloat(String s) throws NumberFormatException

    4. byteValue():Returns the byte value of the Float object.

    Syntax:

    public byte byteValue()

    5. shortValue(): Returns the short value of the Float object.

    Syntax:

    public short shortValue()

    6. intValue(): Returns the int value of the Float object.

    Syntax:

    public int intValue()

    7. doubleValue():Returns the double value of the Float object.

    Syntax:

    Error: variable 'a' is already defined

    8. longValue(): Returns the long value of the Float object.

    Syntax:

    public double doubleValue()

    9. floatValue():Returns the float value of the Float object.

    Syntax:

    public float floatValue()

    10. floatValue(): Returns the float value of the Float object.

    Syntax:

    public float floatValue()

    11. isNaN(): Checks whether the float value is NaN (Not-a-Number).

    Syntax:

    public boolean isNaN()

    12. isInfinite(): Checks whether the float value is infinite.

    Syntax:

    public boolean isInfinite()

    13. toHexString():Returns the hexadecimal representation of the given float value.

    Syntax:

    public static String toHexString(float val)
  • Memory Allocation

    Java Memory Management

    Java handles memory management automatically, with the help of the Java Virtual Machine (JVM) and the Garbage Collector. But it’s essential for a programmer to understand how memory management works in Java, as it aids in writing efficient code and debugging potential memory issues. Knowing how to manage memory can also help improve performance and prevent memory leaks.

    Why Learn Java Memory Management?

    Even though Java automates memory management through the garbage collector, the programmer’s role isn’t eliminated. While developers don’t need to explicitly destroy objects like in languages such as C/C++, they must understand how Java memory management works. Mismanaging memory or not understanding what is managed by the JVM and what isn’t can lead to issues, such as objects not being eligible for garbage collection. In particular, understanding memory management enables writing high-performance programs that avoid memory crashes and helps debug memory issues effectively.

    Introduction to Java Memory Management

    Memory is a vital and limited resource in any programming language. Proper memory management ensures there are no memory leaks, improving the efficiency of programs. Unlike languages like C, where the programmer directly manages memory, Java delegates memory management to the JVM, which handles allocation and deallocation of memory. The Garbage Collector plays a significant role in managing memory automatically in Java.

    Key Concepts in Java Memory Management

    1. JVM Memory Structure
    2. Garbage Collection Process

    Java Memory Structure

    The JVM manages different runtime data areas, some of which are created when the JVM starts and some by threads used in a program. These memory areas have distinct purposes and are destroyed when the JVM or the respective threads exit.

    Key Components of JVM Memory:

    1. Heap : The heap is a shared runtime data area used for storing objects and array instances. It is created when the JVM starts. The size of the heap can be fixed or dynamic, depending on system configuration, and can be controlled by the programmer. For instance, when using the new keyword, the object is allocated space in the heap, while its reference is stored in the stack.

    Example:

    List<String> list = new ArrayList<>();

    In this case, the ArrayList object is created in the heap, and the reference list is stored in the stack.

    Output:

    Memory allocated for ArrayList in the heap.

    2. Method Area : The method area is a logical part of the heap and holds class structures, method data, and field data. It stores runtime constant pool information as well. Although it’s part of the heap, garbage collection in the method area is not guaranteed.

    3. JVM Stacks : Each thread in a Java program has its own stack, which stores data like local variables, method calls, and return values. The stack is created when a thread is instantiated and destroyed when the thread finishes.

    Example:

    public static void main(String[] args) {
        int x = 5;
        int y = calculate(x);
    }
    
    static int calculate(int val) {
        return val * 2;
    }

    In this example, the local variables x and y are stored in the stack. The method call to calculate is also stored on the stack.

    1. Native Method Stacks: These stacks support native methods (non-Java methods). Like JVM stacks, they are created for each thread and can be either dynamic or fixed.
    2. Program Counter (PC) Register : Each thread in the JVM has a program counter register that tracks the current method instruction being executed. For native methods, the value is undefined.

    How the Garbage Collector Works

    Java’s garbage collection is an automatic process that identifies and reclaims memory from objects that are no longer in use. It frees the programmer from manually managing memory deallocation. However, the garbage collection process can be costly, as it pauses other threads during execution. To improve performance, Java employs various garbage collection algorithms, a process referred to as “Garbage Collector Tuning.”

    Garbage Collection Algorithms:

    1. Generational Garbage Collection:
    Java uses a generational garbage collection approach, where objects are classified based on their lifespan (age). Objects that survive multiple garbage collection cycles are promoted to an older generation, while newly created objects are placed in a younger generation. This improves efficiency, as older objects are collected less frequently.

    Garbage Collection Example:

    public class GarbageCollectionDemo {
        public static void main(String[] args) {
            GarbageCollectionDemo demo = new GarbageCollectionDemo();
            demo = null; // Eligible for garbage collection
            System.gc(); // Requesting garbage collection
            System.out.println("Garbage collection triggered.");
        }
    
        @Override
        protected void finalize() throws Throwable {
            System.out.println("Garbage collected!");
        }
    }

    Output:

    Garbage collection triggered.
    Garbage collected!

    Here, the object demo is made eligible for garbage collection by setting it to null. The System.gc() method requests the JVM to run the garbage collector, although it’s not guaranteed to happen immediately.

    Java Object Allocation on Heap

    In Java, all objects are dynamically allocated on the heap. This differs from languages like C++, where objects can be allocated on either the stack or the heap. When you use the new keyword in Java, the object is allocated on the heap, whereas in C++, objects can also be stack-allocated, unless they are declared globally or statically.

    When you declare a variable of a class type in Java, memory for the object is not allocated immediately. Only a reference is created. To allocate memory to an object, the new keyword must be used. This ensures that objects are always allocated on the heap.

    Creating a String Object in Java

    There are two ways to create a string in Java:

    1. By String Literal
    2. By using the new Keyword

    1. String Literal :  This is the most common way to create a string in Java, using double-quotes.

    Example:

    System.out.println("Hello");  // valid
    system.out.println("Hello");  // invalid

    In this case, every time a string literal is created, the JVM checks whether the string already exists in the string constant pool. If it does, a reference to the pooled instance is returned. If it doesn’t, a new string instance is created in the pool. Therefore, only one object will be created for both str1 and str2 if they have the same value.

    The JVM is not obligated to create new memory if the string already exists in the pool.

    2. Using the new Keyword : You can also create strings using the new keyword.

    Example:

    String str1 = new String("Hello");
    String str2 = new String("Hello");

    Here, both str1 and str2 are different objects. Even though the string content is the same, the JVM creates separate memory locations in the heap for each object when using the new keyword. The JVM will not check if the string already exists in memory; it always creates new memory for each object.

    The JVM is forced to allocate new memory for each string object created using new.

    Uninitialized Object Example

    If you attempt to use a reference to an object without initializing it, Java will throw a compilation error, as the object does not have memory allocated to it.

    Example with Error:

    class Demo {
        void display() {
            System.out.println("Demo::display() called");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Demo d;  // No memory allocated yet
            d.display();  // Error: d is not initialized
        }
    }

    Output:

    Error: variable d might not have been initialized

    How many types of memory areas are allocated by JVM?

    The Java Virtual Machine (JVM) is an abstract machine, essentially a software program that takes Java bytecode (compiled Java code) and converts it into machine-level code that the underlying system can understand, one instruction at a time.

    JVM acts as the runtime engine for Java applications and is responsible for invoking the main() method in Java programs. It is a core part of the Java Runtime Environment (JRE), which provides the necessary libraries and environment for Java code execution.

    Functions of the JVM

    JVM performs several key functions:

    1. Loading of code: It loads the bytecode into memory.
    2. Verification of code: It checks the bytecode for security issues or invalid operations.
    3. Execution of code: It executes the bytecode.
    4. Runtime environment: Provides a runtime environment for Java programs.

    ClassLoader

    ClassLoader is a crucial subsystem of the JVM that loads .class files into memory. It is responsible for:

    1. Loading: Loading the class into memory.
    2. Linking: Resolving symbolic references and ensuring class dependencies are loaded.
    Initialization: Preparing the class for use, initializing variables, etc.

    Types of Memory Areas Allocated by JVM

    JVM memory is divided into several parts that perform different functions. These are:

    1. Class (Method) Area : The Class Method Area is a memory region that stores class-related data, such as:

    • Class code
    • Static variables
    • Runtime constants
    • Method code (functions within classes)

    This area holds data related to class-level information, including constructors and field data.

    2. Heap : The Heap is where objects are dynamically created during the execution of a program. This memory area stores objects, including arrays (since arrays are objects in Java). The heap is where memory is allocated at runtime for class instances.

    3. Stack : Each thread in a Java program has its own stack, which is created when the thread starts. The stack holds data like:

    • Method call frames
    • Local variables
    • Partial results

    A new frame is created every time a method is called, and the frame is destroyed once the method call is completed.

    4. Program Counter (PC) Register

    Each thread has a Program Counter (PC) register. For non-native methods, it stores the address of the next instruction to execute. In native methods, the PC value is undefined. It also holds return addresses or native pointers in certain cases.

    5. Native Method Stack

    The Native Method Stack is used by threads that execute native (non-Java) code. These stacks, sometimes referred to as C stacks, store information about native methods written in other programming languages like C/C++. Each thread has its own native method stack, and it can be either fixed or dynamic in size.

    JVM Example: Code Execution

    Here’s an example demonstrating how the JVM manages memory:

    class Demo {
        static int x = 10; // Stored in the heap memory
        int y = 20; // Stored in the heap memory
    
        void display() {
            System.out.println("x: " + x + ", y: " + y);
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Demo obj = new Demo();  // obj created in heap
            obj.display();  // Call method using obj
        }
    }

    Output:

    x: 10, y: 20

    Garbage Collection in Java

    Garbage Collection (GC) in Java is the process through which Java programs handle automatic memory management. Java programs are compiled into bytecode that runs on the Java Virtual Machine (JVM). As the program runs, objects are created on the heap memory, which is dedicated to the program’s use. Over time, some of these objects are no longer needed. The garbage collector identifies these unused objects and removes them, freeing up memory space.

    What is Garbage Collection?

    In languages like C and C++, developers are responsible for managing both the creation and destruction of objects. However, developers often neglect the destruction of objects that are no longer required, which can lead to memory shortages and eventual program crashes, resulting in OutOfMemoryErrors.

    In contrast, Java handles memory management automatically. The garbage collector in Java’s JVM frees up heap memory by destroying unreachable objects. This background process is the best example of a daemon thread, which continuously runs to manage memory.

    How Does Garbage Collection Work in Java?

    Java’s garbage collection is fully automatic. It inspects heap memory, identifying objects that are still in use and those that are not. In-use objects are referenced by the program, while unused objects are no longer referenced by any part of the program and can have their memory reclaimed.

    The garbage collector, part of the JVM, handles this process without the programmer needing to explicitly mark objects for deletion.

    Types of Garbage Collection in Java

    There are typically two types of garbage collection activities:

    1. Minor (Incremental) GC: This occurs when objects that are no longer referenced in the young generation of the heap are removed.
    2. Major (Full) GC: This occurs when objects that have survived multiple minor collections are promoted to the old generation of the heap and are later removed when they become unreachable.

    Key Concepts Related to Garbage Collection

    1. Unreachable Objects: An object is considered unreachable if no references to it exist within the program. Objects that are part of an “island of isolation” are also considered unreachable. For example:

    Integer i = new Integer(5);
    // 'i' references the new Integer object
    i = null;
    // The Integer object is now unreachable

    2. Eligibility for Garbage Collection: An object becomes eligible for garbage collection when it becomes unreachable, such as after nullifying the reference:

    Integer i = new Integer(5);
    i = null;  // Now, the object is eligible for GC.
    How to Make an Object Eligible for Garbage Collection

    While Java automatically handles garbage collection, programmers can help by making objects unreachable when they are no longer needed. Here are four ways to make an object eligible for GC:

    1. Nullifying the reference variable
    2. Re-assigning the reference variable
    3. Using objects created inside a method
    4. Islands of Isolation (when a group of objects reference each other but are no longer referenced elsewhere)

    Requesting JVM to Run the Garbage Collector

    Garbage collection doesn’t happen immediately when an object becomes eligible. The JVM will run the garbage collector at its discretion. However, we can request the JVM to perform garbage collection using these methods:

    1. System.gc(): Invokes the garbage collector explicitly.

    2. Runtime.getRuntime().gc(): The Runtime class allows an interface with the JVM, and calling its gc() method requests garbage collection.

    Finalization

    Before an object is destroyed, the garbage collector calls its finalize() method to allow cleanup activities (e.g., closing database connections). This method is defined in the Object class and can be overridden.

    protected void finalize() throws Throwable {
        // Cleanup code here
    }
    Important points about finalize():
    • The finalize() method is never called more than once for an object.
    • If the finalize() method throws an uncaught exception, it is ignored, and finalization terminates.
    • After the finalize() method is invoked, the garbage collector reclaims the object.
    Advantages of Garbage Collection
    • Memory efficiency: Garbage collection helps reclaim memory by removing unreferenced objects from heap memory.
    • Automation: Garbage collection happens automatically as part of the JVM, removing the need for manual intervention.

    Example:

    class Employee {
        private int ID;
        private String name;
        private int age;
        private static int nextId = 1;  // Common across all objects
    
        public Employee(String name, int age) {
            this.name = name;
            this.age = age;
            this.ID = nextId++;
        }
    
        public void show() {
            System.out.println("ID: " + ID + "\nName: " + name + "\nAge: " + age);
        }
    
        public void showNextId() {
            System.out.println("Next employee ID: " + nextId);
        }
    }
    
    public class Company {
        public static void main(String[] args) {
            Employee e1 = new Employee("Employee1", 30);
            Employee e2 = new Employee("Employee2", 25);
            Employee e3 = new Employee("Employee3", 40);
    
            e1.show();
            e2.show();
            e3.show();
            e1.showNextId();
            e2.showNextId();
            e3.showNextId();
    
            {  // Sub-block for interns
                Employee intern1 = new Employee("Intern1", 22);
                Employee intern2 = new Employee("Intern2", 24);
                intern1.show();
                intern2.show();
                intern1.showNextId();
                intern2.showNextId();
            }
    
            // X and Y are out of scope, but nextId has incremented
            e1.showNextId();  // Expected 4, but it will give 6 as output
        }
    }

    Output:

    ID: 1
    Name: Employee1
    Age: 30
    ID: 2
    Name: Employee2
    Age: 25
    ID: 3
    Name: Employee3
    Age: 40
    Next employee ID: 4
    Next employee ID: 4
    Next employee ID: 4
    ID: 4
    Name: Intern1
    Age: 22
    ID: 5
    Name: Intern2
    Age: 24
    Next employee ID: 6
    Next employee ID: 6
    Next employee ID: 6

    Types of JVM Garbage Collectors in Java with implementation details

    Garbage Collection: Garbage Collection (GC) is a key feature in Java that enables automatic memory management. GC is responsible for reclaiming memory used by objects that are no longer needed, making that memory available for future use. To achieve this, the garbage collector monitors objects in memory, identifies those that are still referenced, and deallocates the memory for objects that are no longer in use. One common approach used by garbage collectors is the Mark and Sweep algorithm, which marks objects that are still reachable and then sweeps away the unmarked ones to free up memory.

    Types of Garbage Collection in Java

    The Java Virtual Machine (JVM) provides several garbage collection strategies, each affecting the application’s throughput and the pause time experienced during collection. Throughput measures how fast the application runs, while pause time indicates the delay introduced during garbage collection.

    1. Serial Garbage Collector : The Serial Garbage Collector is the simplest form of GC, using a single thread to perform garbage collection. When this collector is in use, it stops all application threads during the collection process, known as stop-the-world behavior. Since it uses only one thread, it is not ideal for multi-threaded applications or environments where responsiveness is crucial. As a result, while it reduces complexity, it increases application pause time, negatively impacting throughput. This collector is suitable for smaller applications or single-threaded systems.

    Usage:
    To use the Serial Garbage Collector explicitly, execute your application with the following JVM argument:

    java -XX:+UseSerialGC -jar MyApplication.jar

    2. Parallel Garbage Collector : The Parallel Garbage Collector, also known as the Throughput Collector, is the default collector in Java 8. It improves upon the Serial Collector by using multiple threads to perform garbage collection, allowing for better throughput at the expense of longer pause times. Like the Serial Collector, it stops all application threads during the garbage collection process. However, it provides control over the number of threads the collector uses and allows you to specify maximum pause times.

    Usage:
    To run the Parallel Garbage Collector with a specified number of threads:

    java -XX:+UseParallelGC -XX:ParallelGCThreads=<num_of_threads> -jar MyApplication.jar

    To limit the maximum pause time for the GC, you can set the following parameter:

    java -XX:+UseParallelGC -XX:MaxGCPauseMillis=<max_pause_ms> -jar MyApplication.jar

    3. CMS Garbage Collector (Concurrent Mark-Sweep) : The Concurrent Mark-Sweep (CMS) Garbage Collector attempts to minimize application pauses by performing most of its work concurrently with the application. It scans memory for unreferenced objects and removes them without freezing the entire application, except in two specific scenarios:

    • When there are changes in heap memory during the garbage collection process.
    • When marking referenced objects in the old generation space.

    CMS typically uses more CPU than the Parallel Collector to achieve better application responsiveness. It is ideal for applications that can afford to allocate additional CPU resources for lower pause times. To enable the CMS Garbage Collector, use the following command:

    Usage:

    java -XX:+UseConcMarkSweepGC -jar MyApplication.jar

    4. G1 Garbage Collector (Garbage-First): Introduced in Java 7 and made the default in Java 9, the G1 Garbage Collector was designed for applications that require large heap sizes (greater than 4GB). Instead of treating the heap as a monolithic memory block, G1 divides it into equal-sized regions. During garbage collection, G1 focuses on the regions with the most garbage, collecting them first, hence the name Garbage-First. Additionally, G1 compacts memory during garbage collection, reducing fragmentation and enhancing performance. This garbage collector offers significant performance benefits for larger applications, especially those running on modern JVMs.

    Usage:

    If you’re using a Java version earlier than 9 and want to enable the G1 Garbage Collector, specify the following JVM argument:

    java -XX:+UseG1GC -jar MyApplication.jar

    5. Example with G1 Garbage Collector: Let’s update the example to demonstrate the use of the G1 Garbage Collector. In this scenario, we’ll manage memory for a simple Employee class.

    class Employee {
        private int id;
        private String name;
        private int age;
        private static int nextId = 1;
    
        public Employee(String name, int age) {
            this.name = name;
            this.age = age;
            this.id = nextId++;
        }
    
        public void display() {
            System.out.println("ID: " + id + "\nName: " + name + "\nAge: " + age);
        }
    
        public void displayNextId() {
            System.out.println("Next employee ID will be: " + nextId);
        }
    
        @Override
        protected void finalize() throws Throwable {
            --nextId;
            System.out.println("Finalize called for employee ID: " + id);
        }
    }
    
    public class TestEmployee {
        public static void main(String[] args) {
            Employee emp1 = new Employee("Alice", 30);
            Employee emp2 = new Employee("Bob", 25);
            Employee emp3 = new Employee("Charlie", 35);
    
            emp1.display();
            emp2.display();
            emp3.display();
    
            emp1.displayNextId();
            emp2.displayNextId();
            emp3.displayNextId();
    
            {
                // Temporary employees
                Employee tempEmp1 = new Employee("David", 28);
                Employee tempEmp2 = new Employee("Eva", 22);
    
                tempEmp1.display();
                tempEmp2.display();
    
                tempEmp1.displayNextId();
                tempEmp2.displayNextId();
    
                // Making temp employees eligible for GC
                tempEmp1 = null;
                tempEmp2 = null;
    
                // Requesting garbage collection
                System.gc();
            }
    
            emp1.displayNextId();  // After GC, nextId should be updated correctly
        }
    }

    Output:

    ID: 1
    Name: Alice
    Age: 30
    ID: 2
    Name: Bob
    Age: 25
    ID: 3
    Name: Charlie
    Age: 35
    Next employee ID will be: 4
    Next employee ID will be: 4
    Next employee ID will be: 4
    ID: 4
    Name: David
    Age: 28
    ID: 5
    Name: Eva
    Age: 22
    Next employee ID will be: 6
    Next employee ID will be: 6
    Finalize called for employee ID: 4
    Finalize called for employee ID: 5
    Next employee ID will be: 4

    Memory leaks in Java

    In C, programmers have full control over the allocation and deallocation of dynamically created objects. If a programmer neglects to free memory for unused objects, this results in memory leaks.

    In Java, automatic garbage collection helps to manage memory, but there can still be scenarios where objects remain uncollected because they are still referenced. If an application creates a large number of objects that are no longer in use but are still referenced, the garbage collector cannot reclaim their memory. These unnecessary objects are referred to as memory leaks. If the memory allocated exceeds the available limit, the program may terminate with an OutOfMemoryError. Therefore, it is crucial to ensure that objects no longer needed are made eligible for garbage collection. Tools can also help in detecting and managing memory leaks, such as:

    • HP OVO
    • HP JMeter
    • JProbe
    • IBM Tivoli

    Example of a Memory Leak in Java

    import java.util.ArrayList;
    
    public class MemoryLeakExample {
        public static void main(String[] args) {
            ArrayList<Object> list1 = new ArrayList<>(1000000);
            ArrayList<Object> list2 = new ArrayList<>(100000000);
            ArrayList<Object> list3 = new ArrayList<>(1000000);
            System.out.println("Memory Leak Example");
        }
    }

    Output:

    Exception in thread "main" java.lang.OutOfMemoryError: Java heap space

    Java Virtual Machine (JVM) Stack Area

    In Java, when a new thread is created, the JVM assigns a separate stack for it. The memory for this stack does not need to be contiguous. The JVM performs two primary operations on this stack: it pushes and pops frames, and this stack can be referred to as the runtime stack. For each thread, every method invocation is stored in this runtime stack, which includes parameters, local variables, intermediate results, and other related data. After the method completes execution, the respective entry is removed from the stack. When all method calls finish, the stack becomes empty, and the JVM removes the empty stack just before terminating the thread. Each stack’s data is thread-specific, ensuring that the data within a thread’s stack is not accessible to other threads. Hence, local data in this stack is considered thread-safe. Each entry in the stack is known as a Stack Frame or Activation Record.

    Stack Frame Structure

    The stack frame consists of three key parts:

    1. Local Variable Array (LVA)
    2. Operand Stack (OS)
    3. Frame Data (FD)

    When the JVM invokes a Java method, it first checks the method’s class data to determine the required size of the local variable array and operand stack, measured in words. It then creates a stack frame of the appropriate size and pushes it onto the Java stack.

    1. Local Variable Array (LVA)The local variable array is organized as a zero-based array of slots where each slot stores a 4-byte word.

    • It stores all parameters and local variables of a method.
    • Values of types intfloat, and object references each occupy 1 slot (4 bytes).
    • double and long values occupy 2 consecutive slots (8 bytes total).
    • byteshort, and char values are converted to int before being stored.
    • Most JVM implementations allocate 1 slot for boolean values.

    The parameters of a method are placed into the local variable array in the order they are declared. For instance, consider a method in the Example class:

    class Example {
        public void bike(int i, long l, float f, double d, Object o, byte b) {
            // Method body
        }
    }

    The local variable array for the bike() method would store each parameter in order.

    2. Operand Stack (OS): The JVM uses the operand stack as a workspace for storing intermediate results from computations.

    • It is also structured as an array of words, similar to the local variable array, but the operand stack is accessed through specific instructions that push and pop values.
    • Certain instructions push values onto the operand stack, others perform operations on them, and some instructions pop the results back into the local variable array.

    Example of Operand Stack Usage:

    The following assembly instructions illustrate how the JVM might subtract two integers stored in local variables and store the result in another local variable:

    iload_0    // Push the value of local variable 0 to the operand stack
    iload_1    // Push the value of local variable 1 to the operand stack
    isub       // Subtract the two values on the operand stack
    istore_2   // Pop the result and store it in local variable 2

    3. Frame Data (FD): Frame data contains symbolic references and data related to method returns.

    • It includes a reference to the constant pool and handles normal method returns.
    • Additionally, it stores references to the exception table, which helps locate the correct catch block in case an exception is thrown during execution.

    In summary, the stack frame in Java is structured to efficiently manage method calls, local variables, intermediate operations, and exception handling, providing a safe and organized environment for method execution within each thread.

  • Methods

    Java Instance Methods

    Instance methods are methods that are called on an instance (object) of the class they belong to. To invoke an instance method, you first need to create an object of the class.

    Example syntax:

    public void display(String message) {
        // Code to be executed
    }

    Instance methods can return any data type, including primitive types (e.g., intfloat) or user-defined types.

    Memory Allocation of Instance Methods

    Instance methods themselves are stored in the Permanent Generation (PermGen) space of the heap until Java 7, but since Java 8, they are stored in Metaspace. However, their local variables and parameters (arguments passed) are stored in the stack.

    These methods can be called from within the class in which they are defined or from other classes, depending on the access modifiers.

    Key Points:

    1. Instance methods belong to objects, not to the class itself.
    2. They are stored in a single memory location and can access the object they belong to using the this reference.
    3. Instance methods can be overridden, as they are resolved at runtime through dynamic binding.

    Example:

    // Example to demonstrate accessing an instance method.
    class Car {
    
        String model = "";
    
        // Instance method to set car model
        public void setModel(String model) {
            this.model = model;
        }
    }
    
    public class Test {
        public static void main(String[] args) {
    
            // Create an instance of the Car class
            Car myCar = new Car();
    
            // Call the instance method to set model
            myCar.setModel("Tesla Model S");
            System.out.println(myCar.model);
        }
    }

    Output:

    Tesla Model S
    Java Static Methods

    Static methods, unlike instance methods, belong to the class rather than an object. They can be called without creating an instance of the class.

    Example syntax:

    public static void display(String message) {
        // Code to be executed
    }

    Static methods must include the static modifier in their declaration.

    Memory Allocation of Static Methods

    Static methods are stored in the Metaspace area (starting from Java 8) since they are associated with the class rather than any object. However, their local variables and arguments are stored in the stack.

    Key Points:

    1. Static methods are called using the class name, without the need for an instance.
    2. They are shared across all instances of the class.
    3. Static methods cannot be overridden, but they can be hidden by subclass methods if both superclass and subclass declare a static method with the same name. This is called Method Hiding.

    Example:

    // Example to demonstrate accessing static methods.
    class MathUtil {
    
        public static double pi = 3.14159;
    
        // Static method to calculate the circumference of a circle
        public static double circumference(double radius) {
            return 2 * pi * radius;
        }
    }
    
    public class Test {
        public static void main(String[] args) {
    
            // Access static method and field using class name
            double result = MathUtil.circumference(5);
            System.out.println("Circumference: " + result);
    
            // Access static method using an instance (though it's unnecessary)
            MathUtil util = new MathUtil();
            double result2 = util.circumference(7);
            System.out.println("Circumference: " + result2);
        }
    }

    Output:

    Circumference: 31.4159
    Circumference: 43.98226

    Abstract Method

    In Java, there are situations where we need only method declarations in superclass, which is accomplished using the abstract type modifier. Abstraction can be implemented through abstract classes and methods. In this discussion, we will explore Java Abstract Methods.

    Java Abstract Method

    An abstract method serves as a blueprint for other classes or interfaces. In this context, methods are declared but not implemented. Abstract methods must be implemented by subclasses or classes that implement the respective interfaces.

    These methods are often referred to as “subclass responsibilities” because they lack implementations in the superclass. Consequently, any subclass must override these methods to provide concrete definitions.

    Declaring Abstract Methods in Java

    To declare an abstract method, use the following general syntax:

    abstract returnType methodName(parameterList);

    Note that no method body is included. Any concrete class (a class not marked with the abstract keyword) that extends an abstract class must implement all abstract methods from that class.

    Key Points about Abstract Methods

    1. Any class containing one or more abstract methods must itself be declared as abstract.
    2. A class containing an abstract method must be abstract, but the reverse is not necessarily true.
    3. If a non-abstract class extends an abstract class, it must implement all abstract methods of the abstract class; otherwise, the non-abstract class must also be declared as abstract.
    4. The following combinations of modifiers with abstract methods are illegal:final

    • abstract native
    • abstract synchronized
    • abstract static
    • abstract private
    • abstract strictf

    Example of Java Abstract Method

    Example 1: Performing Addition and Subtraction with Abstraction

    Here is a program demonstrating how to perform addition and subtraction using abstraction.

    // Java Program to implement addition and subtraction using abstraction
    
    // Abstract Class
    abstract class MathOperation {
        abstract void displayInfo();
    }
    
    // Class Add
    class Add extends MathOperation {
        void displayInfo() {
            int a = 5;
            int b = 10;
            System.out.println("Addition: " + (a + b));
        }
    }
    
    // Class Subtract
    class Subtract extends MathOperation {
        void displayInfo() {
            int c = 15;
            int d = 4;
            System.out.println("Subtraction: " + (c - d));
        }
    }
    
    // Driver Class
    public class AbstractionDemo {
        public static void main(String args[]) {
            MathOperation addition = new Add();
            addition.displayInfo();
            MathOperation subtraction = new Subtract();
            subtraction.displayInfo();
        }
    }

    Output:

    Addition: 15
    Subtraction: 11

    Example 2: Using Abstract Keyword with Classes and Methods

    Here is another example illustrating the use of the abstract keyword.

    // A Java program demonstrating the use of abstract keyword
    
    // Abstract class
    abstract class Shape {
        abstract void draw();
    
        void show() {
            System.out.println("This is a concrete method in the abstract class.");
        }
    }
    
    // Concrete class Circle
    class Circle extends Shape {
        void draw() {
            System.out.println("Drawing a circle.");
        }
    }
    
    // Driver class
    public class AbstractExample {
        public static void main(String args[]) {
            Circle circle = new Circle();
            circle.draw();
            circle.show();
        }
    }

    Output:

    Drawing a circle.
    This is a concrete method in the abstract class.

    Example 3: Abstract Class with Multiple Abstract Methods

    This program illustrates an abstract class containing multiple abstract methods.

    // Java Program to implement an abstract class with multiple abstract methods
    
    abstract class AreaCalculator {
        abstract void calculateRectangleArea(int height, int width);
        abstract void calculateSquareArea(int side);
        abstract void calculateCircleArea(float radius);
    }
    
    // Class implementing the abstract methods
    class Calculator extends AreaCalculator {
        public void calculateRectangleArea(int height, int width) {
            int area = height * width;
            System.out.println("Area of rectangle: " + area);
        }
    
        public void calculateSquareArea(int side) {
            int area = side * side;
            System.out.println("Area of square: " + area);
        }
    
        public void calculateCircleArea(float radius) {
            float area = 3.14f * radius * radius;
            System.out.println("Area of circle: " + area);
        }
    
        public static void main(String[] args) {
            Calculator calc = new Calculator();
            calc.calculateRectangleArea(10, 5);
            calc.calculateSquareArea(4);
            calc.calculateCircleArea(3.0f);
        }
    }

    Output:

    Area of rectangle: 50
    Area of square: 16
    Area of circle: 28.259999
    Abstract Method in Interface 

    All methods in an interface are inherently public and abstract, allowing for the declaration of abstract methods within an interface.

    Here’s an implementation of this concept:

    // Java Program to demonstrate abstract methods in an interface
    
    // Declaring an interface
    interface Operations {
        int addTwoNumbers(int a, int b);
        int addThreeNumbers(int a, int b, int c);
    }
    
    // Main Class
    public class InterfaceExample implements Operations {
        public int addTwoNumbers(int a, int b) {
            return a + b;
        }
    
        public int addThreeNumbers(int a, int b, int c) {
            return a + b + c;
        }
    
        public static void main(String args[]) {
            Operations ops = new InterfaceExample();
            System.out.println("Sum of two numbers: " + ops.addTwoNumbers(5, 10));
            System.out.println("Sum of three numbers: " + ops.addThreeNumbers(5, 10, 15));
        }
    }

    Output:

    Sum of two numbers: 15
    Sum of three numbers: 30
    Final Method in Abstract Class

    While you cannot use final with an abstract method, you can define a final method in an abstract class.

    class Vehicle {
        final void fuel() {
            System.out.println("Fuel type: Petrol");
        }
    }
    
    class Car extends Vehicle {
        // This will cause an error
        // void fuel() { System.out.println("Fuel type: Diesel"); }
    }

    Output:

    Error: Cannot override the final method from Vehicle
    Static Methods Cannot Be Overridden (Method Hiding):

    When a static method is redefined in a subclass, it is method hiding, not overriding.

    class Parent {
        static void show() {
            System.out.println("Parent static show()");
        }
    }
    
    class Child extends Parent {
        static void show() {
            System.out.println("Child static show()");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Parent p = new Child();
            p.show(); // Calls Parent's static show()
        }
    }

    Output:

    Parent static show()
    Private Methods Cannot Be Overridden:

    Private methods are not visible to the child class and hence cannot be overridden.

    class Parent {
        private void message() {
            System.out.println("Parent's private message()");
        }
    
        public void callMessage() {
            message();
        }
    }
    
    class Child extends Parent {
        private void message() {
            System.out.println("Child's private message()");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Parent p = new Child();
            p.callMessage(); // Calls Parent's message()
        }
    }

    Output:

    Parent's private message()
    Covariant Return Type:

    The return type of an overriding method can be a subtype of the original return type.

    class Parent {
        public Object getObject() {
            return "Parent object";
        }
    }
    
    class Child extends Parent {
        @Override
        public String getObject() {
            return "Child object";
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Parent p = new Child();
            System.out.println(p.getObject());
        }
    }

    Output:

    Child object
    the Parent Class Method using super:

    The overridden method in the subclass can call the method from the parent class using the super keyword.

    class Parent {
        void display() {
            System.out.println("Parent display()");
        }
    }
    
    class Child extends Parent {
        @Override
        void display() {
            super.display();
            System.out.println("Child display()");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Child c = new Child();
            c.display(); // Calls both Parent's and Child's display()
        }
    }

    Output:

    Parent display()
    Child display()
    Method Overriding vs Method Overloading

    1. Overloading is when methods have the same name but different signatures.
    Overriding is when a subclass provides a specific implementation of a method that already exists in the parent class.
    2. Overloading is a form of compile-time polymorphism (method resolution at compile time), while overriding is a form of run-time polymorphism (method resolution at runtime).

    Overriding

    Overriding is a feature in Java where a subclass or child class provides a specific implementation of a method that is already present in its parent class or superclass. When a method in a subclass has the same name, parameters (signature), and return type (or a subtype) as a method in its superclass, it overrides the method from the superclass.

    Method Overriding enables Run-Time Polymorphism. This means that the method that gets executed depends on the object that is used to call it, not the reference type. If the object is of the subclass, the subclass method will be called; otherwise, the superclass method will be executed.

    Example of Method Overriding:

    // Superclass
    class Animal {
        void sound() { System.out.println("Animal makes a sound"); }
    }
    
    // Subclass
    class Dog extends Animal {
        @Override
        void sound() {
            System.out.println("Dog barks");
        }
    }
    
    // Driver class
    class Main {
        public static void main(String[] args) {
            Animal a1 = new Animal();
            a1.sound();  // Calls Animal's sound()
    
            Animal a2 = new Dog();
            a2.sound();  // Calls Dog's sound (Run-time Polymorphism)
        }
    }

    Output:

    Animal makes a sound
    Dog barks
    Rules for Method Overriding

    1. Access Modifiers in Overriding : The overridden method in the subclass can provide more visibility, but not less. For example, a protected method in the superclass can be overridden as public in the subclass, but not private.

    class Vehicle {
        protected void start() {
            System.out.println("Vehicle starts");
        }
    }
    
    class Car extends Vehicle {
        @Override
        public void start() {  // More accessible
            System.out.println("Car starts");
        }
    }
    
    class Main {
        public static void main(String[] args) {
            Vehicle v = new Car();
            v.start();  // Calls Car's start()
        }
    }

    Output:

    Car starts

    2. Final Methods Cannot Be Overridden : If a method is declared as final in the superclass, it cannot be overridden in the subclass.

    class Bird {
        final void fly() {
            System.out.println("Bird is flying");
        }
    }
    
    class Eagle extends Bird {
        // This would produce an error if uncommented
        // void fly() { System.out.println("Eagle flies faster"); }
    }

    Output:

    Compilation error: cannot override final method

    3. Static Methods and Method Hiding : Static methods cannot be overridden; they are hidden. A subclass can define a static method with the same signature as the one in its superclass, but this will hide the method in the superclass rather than overriding it.

    class Parent {
        static void display() {
            System.out.println("Parent display");
        }
    
        void show() {
            System.out.println("Parent show");
        }
    }
    
    class Child extends Parent {
        static void display() {
            System.out.println("Child display");
        }
    
        @Override
        void show() {
            System.out.println("Child show");
        }
    }
    
    class Main {
        public static void main(String[] args) {
            Parent p = new Child();
            p.display();  // Calls Parent's static method
            p.show();     // Calls Child's overridden method
        }
    }

    Output:

    Parent display
    Child show

    4. Private Methods Cannot Be Overridden : Private methods in the superclass cannot be overridden by subclasses. They are not visible to subclasses and are resolved at compile time.

    class Super {
        private void secretMethod() {
            System.out.println("Super's secret method");
        }
    
        public void callSecret() {
            secretMethod();
        }
    }
    
    class Sub extends Super {
        private void secretMethod() {
            System.out.println("Sub's secret method");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Super sup = new Super();
            sup.callSecret();  // Calls Super's private method
        }
    }

    Output:

    Super's secret method

    5. Covariant Return Type in Overriding : The return type of the overriding method can be a subclass of the return type of the overridden method.

    public class BitwiseOperators {
        public static void main(String[] args) {
            int a = 5; // 0101 in binary
            int b = 3; // 0011 in binary
            System.out.println("a & b: " + (a & b)); // AND operation
            System.out.println("a | b: " + (a | b)); // OR operation
        }
    }

    Output:

    class SuperClass {
        public Object getObject() {
            return new Object();
        }
    }
    
    class SubClass extends SuperClass {
        @Override
        public String getObject() {
            return "This is a String";
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            SuperClass obj = new SubClass();
            System.out.println(obj.getObject());
        }
    }

    Output:

    This is a String

    6. Calling the Superclass Method : We can call the superclass version of the overridden method using the super keyword.

    class Superhero {
        void power() {
            System.out.println("Superhero has generic powers");
        }
    }
    
    class Superman extends Superhero {
        @Override
        void power() {
            super.power();
            System.out.println("Superman can fly and has super strength");
        }
    }
    
    class Main {
        public static void main(String[] args) {
            Superman clark = new Superman();
            clark.power();
        }
    }

    Output:

    Superhero has generic powers
    Superman can fly and has super strength
    Overriding and Exception Handling

    1. Unchecked Exceptions: If the superclass method does not throw any exceptions, the subclass can only throw unchecked exceptions when overriding it.

    class SuperClass {
        void riskyMethod() {
            System.out.println("SuperClass riskyMethod");
        }
    }
    
    class SubClass extends SuperClass {
        @Override
        void riskyMethod() throws ArithmeticException {
            System.out.println("SubClass riskyMethod");
        }
    }

    2. Checked Exceptions : If the superclass method throws an exception, the overriding method can throw the same exception or its subclass, but not a higher-level exception.

    class Animal {
        void eat() throws Exception {
            System.out.println("Animal is eating");
        }
    }
    
    class Dog extends Animal {
        @Override
        void eat() throws RuntimeException {
            System.out.println("Dog is eating");
        }
    }

    Method Overloading

    In Java, Method Overloading allows multiple methods to share the same name but differ in parameters—either by the number of parameters, types of parameters, or a combination of both. This feature is also called Compile-time PolymorphismStatic Polymorphism, or Early Binding. When overloaded methods are present, Java gives priority to the most specific match among the parameters.

    Example of Method Overloading

    // Java program demonstrating method overloading
    
    public class Calculator {
        // Overloaded add() method that accepts two integer parameters
        public int add(int a, int b) {
            return a + b;
        }
    
        // Overloaded add() method that accepts three integer parameters
        public int add(int a, int b, int c) {
            return a + b + c;
        }
    
        // Overloaded add() method that accepts two double parameters
        public double add(double a, double b) {
            return a + b;
        }
    
        public static void main(String[] args) {
            Calculator calc = new Calculator();
            System.out.println(calc.add(5, 10));         // Two integers
            System.out.println(calc.add(5, 10, 15));     // Three integers
            System.out.println(calc.add(4.5, 3.5));      // Two doubles
        }
    }

    Output:

    15
    30
    8.0
    Ways to Achieve Method Overloading in Java:

    1. Changing the Number of Parameters
    2. Changing the Data Types of the Arguments
    3. Changing the Order of Parameters

    1. Changing the Number of Parameters : This approach achieves method overloading by varying the number of input parameters in methods that share the same name.

    // Java program to demonstrate method overloading by changing the number of parameters
    
    class Multiply {
        // Multiply two integers
        public int multiply(int a, int b) {
            return a * b;
        }
    
        // Multiply three integers
        public int multiply(int a, int b, int c) {
            return a * b * c;
        }
    
        public static void main(String[] args) {
            Multiply obj = new Multiply();
            System.out.println("Product of two integers: " + obj.multiply(2, 3));
            System.out.println("Product of three integers: " + obj.multiply(2, 3, 4));
        }
    }

    Output:

    Product of two integers: 6
    Product of three integers: 24

    2. Changing Data Types of the Arguments : This method achieves overloading by having the same method name but with different parameter types.

    // Java program to demonstrate method overloading by changing the data types of parameters
    
    class Volume {
        // Calculate volume using integer values
        public int calculateVolume(int a, int b, int c) {
            return a * b * c;
        }
    
        // Calculate volume using double values
        public double calculateVolume(double a, double b, double c) {
            return a * b * c;
        }
    
        public static void main(String[] args) {
            Volume vol = new Volume();
            System.out.println("Volume with integers: " + vol.calculateVolume(2, 3, 4));
            System.out.println("Volume with doubles: " + vol.calculateVolume(2.5, 3.5, 4.5));
        }
    }

    Output:

    Volume with integers: 24
    Volume with doubles: 39.375

    3. Changing the Order of Parameters : You can achieve method overloading by altering the order in which parameters are passed.

    // Java program to demonstrate method overloading by changing the order of parameters
    
    class Display {
        // Display information by name followed by age
        public void showDetails(String name, int age) {
            System.out.println("Name: " + name + ", Age: " + age);
        }
    
        // Display information by age followed by name
        public void showDetails(int age, String name) {
            System.out.println("Age: " + age + ", Name: " + name);
        }
    
        public static void main(String[] args) {
            Display obj = new Display();
            obj.showDetails("Alice", 30);
            obj.showDetails(25, "Bob");
        }
    }

    Output:

    Name: Alice, Age: 30
    Age: 25, Name: Bob
    What if the exact prototype doesn’t match?

    In situations where the parameters don’t match any exact method signature, Java prioritizes methods based on data type compatibility. The compiler tries to:

    1. Convert the parameter to a higher data type within the same group (e.g., from byte to int).
    2. If no match is found, it attempts to move to a higher data type in another group (e.g., from int to float).

    class Demo {
        public void display(int x) {
            System.out.println("Integer: " + x);
        }
    
        public void display(String s) {
            System.out.println("String: " + s);
        }
    
        public void display(byte b) {
            System.out.println("Byte: " + b);
        }
    }
    
    public class UseDemo {
        public static void main(String[] args) {
            byte a = 20;
            Demo obj = new Demo();
    
            obj.display(a);          // Byte method
            obj.display("Hello");     // String method
            obj.display(500);         // Integer method
            obj.display('C');         // Char is promoted to int (ASCII value)
    
            // Uncommenting the line below would cause a compilation error:
            // obj.display(10.5);     // No suitable method for double
        }
    }

    Output:

    Byte: 20
    String: Hello
    Integer: 500
    Integer: 67
    Advantages of Method Overloading
    • Enhanced Readability and Reusability: By using method overloading, the code becomes more intuitive, reducing the need for verbose method names.
    • Reduced Complexity: Methods performing similar tasks can share a name, making code easier to manage.
    • Efficiency: Overloading allows different versions of methods to handle related tasks with varying parameters, optimizing the function call.
    • Multiple Constructor Options: Overloaded constructors enable different ways to initialize objects, depending on the given arguments.
  • Polymorphism

    Difference between Inheritance and Polymorphism

    Inheritance:

    Inheritance is a feature in object-oriented programming where a new class (called derived or child class) is created by inheriting properties and behaviors (methods and variables) from an existing class (called base or parent class). It promotes code reusability and reduces redundancy.

    Types of Inheritance:

    1. Single Inheritance
    2. Multi-level Inheritance
    3. Multiple Inheritance
    4. Hybrid Inheritance
    5. Hierarchical Inheritance

    Example of Inheritance:

    #include <iostream>
    using namespace std;
    
    class A {
        int a, b;
    
    public:
        void add(int x, int y)
        {
            a = x;
            b = y;
            cout << "Addition of a + b is: " << (a + b) << endl;
        }
    };
    
    class B : public A {
    public:
        void print(int x, int y)
        {
            add(x, y);
        }
    };
    
    int main()
    {
        B b1;
        b1.print(5, 6);
        return 0;
    }

    Output:

    Addition of a + b is: 11

    Here, class B inherits the add() method from class A.

    Polymorphism:

    Polymorphism is a feature in object-oriented programming where an object can take multiple forms. Polymorphism allows one task to be performed in different ways, either at compile-time or run-time.

    Types of Polymorphism:
    1. Compile-time polymorphism (Method Overloading)
    2. Run-time polymorphism (Method Overriding)

    Example of Polymorphism:

    #include <iostream>
    using namespace std;
    
    class A {
        int a, b, c;
    
    public:
        // Compile-time polymorphism (Method Overloading)
        void add(int x, int y)
        {
            a = x;
            b = y;
            cout << "Addition of a + b is: " << (a + b) << endl;
        }
    
        void add(int x, int y, int z)
        {
            a = x;
            b = y;
            c = z;
            cout << "Addition of a + b + c is: " << (a + b + c) << endl;
        }
    
        // Run-time polymorphism (Method Overriding)
        virtual void print()
        {
            cout << "Class A's method is running" << endl;
        }
    };
    
    class B : public A {
    public:
        void print()
        {
            cout << "Class B's method is running" << endl;
        }
    };
    
    int main()
    {
        A a1;
    
        // Compile-time polymorphism (Method Overloading)
        a1.add(6, 5);
        a1.add(1, 2, 3);
    
        B b1;
    
        // Run-time polymorphism (Method Overriding)
        b1.print();
    }

    Output:

    Addition of a + b is: 11
    Addition of a + b + c is: 6
    Class B's method is running
    Difference between Inheritance and Polymorphism:
     InheritancePolymorphism
     Inheritance allows a new class (derived class) to inherit features from an existing class (base class).Polymorphism allows methods to take multiple forms.
     Inheritance applies to classes.Polymorphism applies to methods or functions.
     Inheritance supports code reusability and reduces code duplication.Polymorphism allows the program to choose which function to execute at compile-time (overloading) or run-time (overriding).
     Inheritance can be single, multiple, hierarchical, multilevel, or hybrid.Polymorphism can be compile-time (overloading) or run-time (overriding).
     Inheritance is used to model relationships between classes.Polymorphism allows flexibility in implementing methods.

    Example of Inheritance:
    A class Car can be derived from a class Vehicle, and Car can further inherit properties like engine type, wheels, etc.

    Example of Polymorphism:
    The class Car can have a method setColor(), which changes the car’s color based on the input color value provided.

    Function Overriding in C++

    Method Overriding and Runtime Polymorphism in Java:

    Java supports runtime polymorphism through method overriding. Dynamic method dispatch is the mechanism that resolves which overridden method will be executed at runtime, not during compile-time.

    When a method is called on a superclass reference, Java determines which version of the method (from the superclass or subclass) to execute based on the actual object being referenced at the time of the call. This decision is made at runtime, depending on the type of the object (not the reference variable).

    A superclass reference variable can refer to an object of a subclass, which is known as upcasting. Java uses this concept to enable method overriding during runtime.

    If a superclass contains a method that is overridden by a subclass, the version of the method executed depends on the object type being referred to, even though the reference variable is of the superclass type. Below is an example demonstrating dynamic method dispatch:

    Java Example of Dynamic Method Dispatch:

    // A Java program to demonstrate Dynamic Method Dispatch
    class Animal {
        void sound() {
            System.out.println("Animal makes a sound");
        }
    }
    
    class Dog extends Animal {
        // overriding sound() method
        void sound() {
            System.out.println("Dog barks");
        }
    }
    
    class Cat extends Animal {
        // overriding sound() method
        void sound() {
            System.out.println("Cat meows");
        }
    }
    
    public class DispatchDemo {
        public static void main(String[] args) {
            // creating objects of Animal, Dog, and Cat
            Animal animal = new Animal();
            Dog dog = new Dog();
            Cat cat = new Cat();
    
            // reference of type Animal
            Animal ref;
    
            // ref refers to Animal object
            ref = animal;
            ref.sound();  // calls Animal's version of sound()
    
            // ref refers to Dog object
            ref = dog;
            ref.sound();  // calls Dog's version of sound()
    
            // ref refers to Cat object
            ref = cat;
            ref.sound();  // calls Cat's version of sound()
        }
    }

    Output:

    Animal makes a sound
    Dog barks
    Cat meows

    Explanation:

    The above program has one superclass Animal and two subclasses Dog and Cat. Each subclass overrides the sound() method from the superclass.

    • First, an object of each class (AnimalDogCat) is created.
    • Then a reference of type Animal is used to refer to objects of different types (upcasting).
    • The version of the sound() method called depends on the actual object type at runtime.

    Example: Runtime Polymorphism with Data Members (Java):

    In Java, runtime polymorphism works with methods but not with data members (variables). Variables are not overridden, so the reference variable will always access the data member of the superclass, not the subclass.

    Java Example for Data Members:

    // Java program to show that runtime polymorphism
    // doesn't apply to data members (only methods)
    
    class Animal {
        int age = 5;
    }
    
    class Dog extends Animal {
        int age = 10;
    }
    
    public class TestDemo {
        public static void main(String[] args) {
            Animal animal = new Dog();  // object of type Dog
    
            // Data member of class Animal will be accessed
            System.out.println(animal.age);
        }
    }

    Output:

    5

    Explanation:

    In this program, both the Animal and Dog classes have a common data member age. Even though the object is of type Dog and the reference variable is of type Animal, the data member of Animal will be accessed because data members are not overridden. Therefore, animal.age refers to the superclass Animal‘s age value.

    Advantages of Dynamic Method Dispatch:

    1. Supports Method Overriding:
    Dynamic method dispatch allows Java to support method overriding, which is crucial for implementing runtime polymorphism.
    2. Provides Flexibility in Method Implementation:
    A class can define common methods that are shared by all its subclasses, while allowing each subclass to provide specific implementations for those methods.
    3. Enhances Extensibility:
    It enables subclasses to add their unique behaviors while still using the reference variable of the superclass, promoting flexibility and scalability in code.

    Difference between Compile-time and Run-time Polymorphism in Java

    Polymorphism Explained:

    The term polymorphism refers to the concept of having multiple forms. In simpler terms, polymorphism allows the same message or method to be processed in more than one way. In this discussion, we will explore the distinction between the two types of polymorphism: compile-time and runtime polymorphism.

    Compile-Time Polymorphism:

    When the binding of a method call to the method definition occurs at compile-time, it is known as compile-time polymorphism. Java resolves which method to call by examining the method signatures during compilation, which is why this type of polymorphism is also called static or early binding. Compile-time polymorphism is achieved through method overloading.

    Method Overloading refers to having multiple methods in the same class with the same name but different parameter lists (method signatures). This is one way to implement polymorphism, although the specific method varies based on the language. In Java, method overloading is resolved at compile-time.

    Here is an example demonstrating compile-time polymorphism:

    Java Example of Compile-Time Polymorphism:

    // Java program demonstrating compile-time polymorphism
    public class Example {
    
        // First version of the add method
        public static int add(int a, int b) {
            return a + b;
        }
    
        // Second version of the add method
        public static double add(double a, double b) {
            return a + b;
        }
    
        public static void main(String[] args) {
            // The first add method is called
            System.out.println(add(3, 4)); // Output: 7
    
            // The second add method is called
            System.out.println(add(3.5, 4.5)); // Output: 8.0
        }
    }

    Output:

    7
    8.0
    Run-Time Polymorphism:

    When the method binding happens at runtime, it is called runtime polymorphism. This is achieved through method overriding in Java. The Java Virtual Machine (JVM) determines which overridden method to call at runtime based on the actual object, not during compilation.

    Method Overriding occurs when a subclass provides its specific implementation of a method that is already defined in its superclass. This allows different classes to define the same method in their own way, which is resolved dynamically at runtime.

    Java Example of Run-Time Polymorphism:

    // Java program demonstrating run-time polymorphism
    
    // Parent class
    class Animal {
        public void makeSound() {
            System.out.println("Animal makes a sound");
        }
    }
    
    // Child class
    class Dog extends Animal {
        // Overriding the parent method
        public void makeSound() {
            System.out.println("Dog barks");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            Animal animalRef = new Dog();  // Upcasting
    
            // The overridden method in Dog will be called
            animalRef.makeSound();  // Output: Dog barks
        }
    }

    Output:

    Dog barks

    In this example, even though the reference variable animalRef is of type Animal, it refers to an object of type Dog. At runtime, the JVM determines which makeSound method to execute based on the object type, resulting in the Dog class’s method being called.

    Differences between Compile-Time and Run-Time Polymorphism:
    Compile-Time PolymorphismRun-Time Polymorphism
    The method call is resolved by the compiler.The method call is resolved during runtime by the JVM.
    Also known as Static bindingEarly binding, or Overloading.Also known as Dynamic bindingLate binding, or Overriding.
    Achieved by method overloading.Achieved by method overriding.
    Faster execution, as the method to execute is determined at compile time.Slower execution in comparison, as the method is determined at runtime.
    Does not involve inheritance.Requires inheritance for method overriding.
    Less flexible, since method calls are fixed at compile-time.More flexible, since method calls are resolved at runtime.
    Advantages of Polymorphism:
    • Compile-Time Polymorphism: Provides faster execution as the decision of which method to invoke is made at compile time, making the program more efficient.
    • Run-Time Polymorphism: Offers greater flexibility because method calls are determined at runtime, allowing different behaviors based on the actual object type being referenced.
  • Encapsulation

    Encapsulation in C++

    Abstraction and Encapsulation in Object-Oriented Programming (OOP)

    Abstraction and Encapsulation are key principles in Object-Oriented Programming (OOP). They are fundamental to building maintainable, reusable, and secure applications. Both concepts contribute to features like reusability, security, data hiding, and implementation concealment. Despite their relation, they serve different purposes and are implemented in unique ways. Let’s explore these differences with code examples.

    Encapsulation in Java

    Encapsulation is the process of bundling data (variables) and methods that operate on the data within a single unit or class. It ensures that the data is not accessible directly outside the class, thereby providing security and control over its modification. By restricting access to data through private variables and allowing controlled access via public methods, encapsulation prevents unauthorized access.

    In simple terms, encapsulation can be thought of as a protective shield that keeps data safe from unauthorized access. This is why it is also referred to as data hiding.

    Java Example of Encapsulation:

    // Java program demonstrating encapsulation
    
    class Student {
    
        // Private variables, accessible only through public methods
        private String studentName;
        private int studentID;
        private int studentAge;
    
        // Getter method for age
        public int getAge() {
            return studentAge;
        }
    
        // Getter method for name
        public String getName() {
            return studentName;
        }
    
        // Getter method for ID
        public int getID() {
            return studentID;
        }
    
        // Setter method for age
        public void setAge(int newAge) {
            studentAge = newAge;
        }
    
        // Setter method for name
        public void setName(String newName) {
            studentName = newName;
        }
    
        // Setter method for ID
        public void setID(int newID) {
            studentID = newID;
        }
    }
    
    public class TestEncapsulation {
        public static void main(String[] args) {
            // Creating an object of Student class
            Student obj = new Student();
    
            // Setting values of the variables
            obj.setName("John");
            obj.setAge(22);
            obj.setID(1001);
    
            // Displaying values of the variables
            System.out.println("Student's name: " + obj.getName());
            System.out.println("Student's age: " + obj.getAge());
            System.out.println("Student's ID: " + obj.getID());
        }
    }

    Output:

    Student's name: John
    Student's age: 22
    Student's ID: 1001

    In this example, encapsulation ensures that studentIDstudentName, and studentAge can only be accessed or modified through the setter and getter methods, not directly.

    Abstraction in Java

    Abstraction is the concept of showing only the relevant details to the user and hiding unnecessary implementation details. It allows you to focus on what an object does rather than how it does it. Abstraction simplifies complex systems by breaking them into smaller, more understandable parts.

    For example, you interact with a vehicle through its interface (like driving a car), but you do not need to know the internal mechanics of how the engine operates. Abstraction is often achieved in Java through abstract classes and interfaces.

    Java Example of Abstraction:

    // Java program demonstrating abstraction
    
    abstract class Appliance {
        String brand;
    
        // Abstract methods that subclasses need to implement
        abstract void turnOn();
        abstract void turnOff();
    
        // Constructor
        public Appliance(String brand) {
            this.brand = brand;
        }
    
        // Concrete method
        public String getBrand() {
            return brand;
        }
    }
    
    class WashingMachine extends Appliance {
    
        public WashingMachine(String brand) {
            super(brand);
        }
    
        @Override
        void turnOn() {
            System.out.println(brand + " Washing Machine is now ON");
        }
    
        @Override
        void turnOff() {
            System.out.println(brand + " Washing Machine is now OFF");
        }
    }
    
    class Refrigerator extends Appliance {
    
        public Refrigerator(String brand) {
            super(brand);
        }
    
        @Override
        void turnOn() {
            System.out.println(brand + " Refrigerator is now ON");
        }
    
        @Override
        void turnOff() {
            System.out.println(brand + " Refrigerator is now OFF");
        }
    }
    
    public class TestAbstraction {
        public static void main(String[] args) {
            Appliance washingMachine = new WashingMachine("LG");
            Appliance refrigerator = new Refrigerator("Samsung");
    
            washingMachine.turnOn();
            refrigerator.turnOn();
    
            washingMachine.turnOff();
            refrigerator.turnOff();
        }
    }

    Output:

    LG Washing Machine is now ON
    Samsung Refrigerator is now ON
    LG Washing Machine is now OFF
    Samsung Refrigerator is now OFF

    In this example, abstraction allows us to define the basic behavior of an appliance without showing the internal workings. The specific implementations for turnOn and turnOff are provided by the subclasses WashingMachine and Refrigerator.

    Differences Between Abstraction and Encapsulation

    AbstractionEncapsulation
    Abstraction focuses on hiding implementation details while showing only essential features to the user.Encapsulation bundles the data and methods that operate on the data within one unit and restricts direct access to some of the object’s components.
    It is used to reduce complexity and increase maintainability by defining clear interfaces.It is used to hide data and provide controlled access, enhancing security and data integrity.
    Abstraction is more about the design and involves creating abstract classes and interfaces.Encapsulation is more about the implementation, using access modifiers like privateprotected, and public.
    Problems are solved at the interface level.Problems are solved at the class level.
    Abstraction can be achieved using abstract classes and interfaces.Encapsulation is achieved using access modifiers and getter/setter methods.
    Example: A TV remote control lets you operate the TV without showing how the circuits inside work.Example: A person’s bank account details are hidden from unauthorized users, and access is granted only via public methods.
  • Abstraction keyword

    Abstraction

    In Java, the abstract keyword is a non-access modifier applied to classes and methods, but not variables. It is primarily used to achieve abstraction, one of the core principles of Object-Oriented Programming (OOP). Below are the various contexts where the abstract keyword can be utilized in Java.

    Characteristics of the abstract Keyword in Java

    The abstract keyword is used to define abstract classes and methods. Here are its key characteristics:

    • Abstract classes cannot be instantiated: An abstract class is one that cannot be instantiated directly. It serves as a base class for other classes, which are responsible for providing concrete implementations of its abstract methods.
    • Abstract methods lack a body: An abstract method is declared using the abstract keyword and has no method body. It ends with a semicolon. Any class that extends an abstract class must provide implementations for all abstract methods.
    • Abstract classes can have both abstract and concrete methods: Along with abstract methods, an abstract class can also contain concrete methods with full implementations. These methods can be used by the abstract class itself or its subclasses.
    • Abstract classes can have constructors: While abstract classes cannot be instantiated, they can define constructors. These constructors are typically called during the instantiation of a concrete subclass.
    • Abstract classes can include instance variables: Abstract classes can declare instance variables, which can be accessed by both the abstract class and its subclasses.
    • Abstract classes can implement interfaces: An abstract class can implement interfaces and provide concrete implementations of the interface methods. However, the abstract class does not need to implement all methods immediately—this can be deferred to its subclasses.
    Abstract Methods in Java

    Abstract methods serve the purpose of declaring methods in a superclass without providing an implementation. Subclasses are responsible for implementing these methods. Abstract methods are often referred to as having “subclass responsibility.”

    To declare an abstract method, use the following general syntax:

    abstract returnType methodName(parameterList);

    Since no method body is provided, any class that extends an abstract class must implement all of the abstract methods.

    Rules for Abstract Methods

    Some important rules associated with abstract methods are:

    • Any class containing one or more abstract methods must also be declared abstract.
    • You cannot combine the abstract modifier with the following modifiers: finalnativesynchronizedstaticprivate, or strictfp.
    Abstract Classes in Java

    An abstract class is a class that has partial implementation, meaning it may have methods that lack concrete definitions. To declare a class abstract, use the following syntax:

    abstract class ClassName {
        // class body
    }

    Abstract classes cannot be instantiated directly, and any class that extends an abstract class must either implement all abstract methods or be declared abstract itself.

    Example of Abstract Classes and Methods

    Here’s an example that demonstrates the use of abstract classes and methods:

    // Abstract class representing a general vehicle
    abstract class Vehicle {
        // Abstract method (no implementation)
        abstract void startEngine();
    
        // Concrete method
        void stopEngine() {
            System.out.println("Engine stopped.");
        }
    }
    
    // Concrete class representing a car
    class Car extends Vehicle {
        // Providing implementation for the abstract method
        void startEngine() {
            System.out.println("Car engine started.");
        }
    }
    
    // Driver class to demonstrate abstract classes
    public class Main {
        public static void main(String[] args) {
            Vehicle myCar = new Car();  // Vehicle reference, Car object
            myCar.startEngine();        // Output: Car engine started.
            myCar.stopEngine();         // Output: Engine stopped.
        }
    }

    Output:

    Car engine started.
    Engine stopped.

    Abstract Class in Java

    In Java, an abstract class is defined using the abstract keyword. It is a class that cannot be instantiated on its own and may contain both abstract and concrete methods (methods with bodies). The abstract keyword can only be applied to classes and methods, not variables. In this article, we will explore the concept of abstract classes and their use in Java.

    What is an Abstract Class?

    An abstract class is a blueprint for other classes and cannot be used to create objects directly. It can only be subclassed, allowing other classes to inherit its properties. Declaring an abstract class in Java requires using the abstract keyword in its class definition. This approach allows for partial implementation of functionality, leaving subclasses to complete the abstract methods.

    Illustration of Abstract Class

    abstract class Shape {
        int color;
        // Abstract method (no implementation)
        abstract void draw();
    }
    Important Points about Abstract Classes
    • Cannot Instantiate Abstract Classes: Instances of abstract classes cannot be created.
    • Constructors Are Allowed: Abstract classes can have constructors that are invoked when a subclass is instantiated.
    • No Abstract Methods Required: An abstract class can exist without any abstract methods.
    • Final Methods: Abstract classes can have final methods, but a method declared as abstract cannot be final, as this combination will result in an error.
    • Static Methods: Static methods can be defined in abstract classes.
    • Usage of Abstract Classes: Abstract classes can be used for both top-level (outer) and inner classes.
    • Incomplete Methods: If a subclass does not provide implementation for all abstract methods of a parent class, it must also be declared abstract.

    Examples of Java Abstract Classes

    1. Abstract Class with an Abstract Method: Here’s an example that demonstrates how an abstract class works in Java:

    // Abstract class
    abstract class Vehicle {
        abstract void displayDetails();
    }
    
    // Class extending the abstract class
    class Car extends Vehicle {
        void displayDetails() {
            String model = "Tesla";
            int year = 2024;
            double price = 55000.00;
    
            System.out.println("Model: " + model);
            System.out.println("Year: " + year);
            System.out.println("Price: $" + price);
        }
    }
    
    // Main class
    public class Main {
        public static void main(String[] args) {
            Vehicle v = new Car();
            v.displayDetails();
        }
    }

    Output:

    Model: Tesla
    Year: 2024
    Price: $55000.0

    Examples of Java Abstract Classes

    2. Abstract Class with an Abstract Method : Here’s an example that demonstrates how an abstract class works in Java:

    // Abstract class
    abstract class Course {
        Course() {
            System.out.println("Enrolled in the course");
        }
        abstract void courseSyllabus();
        void study() {
            System.out.println("Studying for exams!");
        }
    }
    
    // Subclass extending the abstract class
    class ComputerScience extends Course {
        void courseSyllabus() {
            System.out.println("Topics: Data Structures, Algorithms, AI");
        }
    }
    
    // Main class
    public class Main {
        public static void main(String[] args) {
            Course c = new ComputerScience();
            c.courseSyllabus();
            c.study();
        }
    }

    Output:

    Enrolled in the course
    Topics: Data Structures, Algorithms, AI
    Studying for exams!
    Key Observations

    Observation 1: Cannot Instantiate Abstract Classes

    An abstract class cannot be instantiated directly, but you can create references of the abstract class type.

    // Abstract class
    abstract class Animal {
        abstract void sound();
    }
    
    // Concrete class
    class Dog extends Animal {
        void sound() {
            System.out.println("Bark");
        }
    }
    
    // Main class
    public class Main {
        public static void main(String[] args) {
            // Animal a = new Animal(); // Error: Cannot instantiate the abstract class
            Animal a = new Dog();
            a.sound();
        }
    }

    Output:

    Bark

    Observation 2: Abstract Class with Constructors

    A constructor in an abstract class can be called when an instance of a subclass is created.

    abstract class Appliance {
        Appliance() {
            System.out.println("Appliance Constructor");
        }
        abstract void use();
    }
    
    class WashingMachine extends Appliance {
        WashingMachine() {
            System.out.println("Washing Machine Constructor");
        }
        void use() {
            System.out.println("Washing clothes");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            WashingMachine wm = new WashingMachine();
            wm.use();
        }
    }

    Output:

    Appliance Constructor
    Washing Machine Constructor
    Washing clothes

    Observation 3: Abstract Class Without Abstract Methods

    Abstract classes can exist without having abstract methods.

    abstract class Library {
        void borrowBook() {
            System.out.println("Borrowing a book");
        }
    }
    
    class CityLibrary extends Library {}
    
    public class Main {
        public static void main(String[] args) {
            CityLibrary cl = new CityLibrary();
            cl.borrowBook();
        }
    }

    Output:

    Borrowing a book

    Control Abstraction in Java with Examples

    Before diving into control abstraction, let’s first understand the concept of abstraction.

    Abstraction: Abstraction simplifies the complexity of a system by exposing only the essential features while hiding the intricate internal details. For example, when driving a car, the driver interacts with the steering wheel, pedals, and other controls, but the complex workings of the engine and electronics are abstracted away. The driver only needs to know how to operate the car, not how every internal mechanism functions.

    Now, let’s explore an example of abstraction before delving into control abstraction:

    abstract class Person {
        abstract void displayDetails();
    }
    
    class Employee extends Person {
        void displayDetails() {
            String name = "John";
            int age = 30;
            double salary = 55000.50;
    
            System.out.println("Name: " + name);
            System.out.println("Age: " + age);
            System.out.println("Salary: $" + salary);
        }
    }
    
    class Main {
        public static void main(String[] args) {
            Person employee = new Employee();
            employee.displayDetails();
        }
    }

    Output:

    Name: John
    Age: 30
    Salary: $55000.5

    In the above example, the details of an employee are abstracted through the Person class, and the specifics are implemented in the Employee class. Only essential information is shown to the user.

    Types of Abstraction

    There are two main types of abstraction:

    1. Data Abstraction: This involves creating complex data types and exposing only essential operations.
    2. Control Abstraction: This focuses on simplifying the program logic by removing unnecessary execution details and structuring the program into manageable parts.

    Control Abstraction in Java

    Control Abstraction in programming refers to the process of using higher-level operations and constructs (such as functions, loops, and conditional statements) to manage and simplify complex control flows. Instead of repeatedly writing out specific instructions, control abstraction encourages modular and reusable code that follows the DRY (Don’t Repeat Yourself) principle.

    Key Features of Control Abstraction:
    • It promotes reusability by using methods and functions, thereby reducing code duplication.
    • Control abstraction bundles control statements into a single unit to make code easier to understand and manage.
    • It’s a fundamental feature of higher-level languages, including Java.
    • It focuses on how a task is achieved rather than the detailed steps involved in doing it.
    • It is often seen in structured programming through control structures like loops, conditionals, and function calls.

    Example of Control Abstraction:

    // Abstract class
    abstract class Vehicle {
        // Abstract method (does not have a body)
        public abstract void makeSound();
    
        // Regular method
        public void startEngine() {
            System.out.println("Engine starting...");
        }
    }
    
    // Subclass (inherit from Vehicle)
    class Car extends Vehicle {
        public void makeSound() {
            // The body of makeSound() is provided here
            System.out.println("Car sound: Vroom Vroom");
        }
    }
    
    class Main {
        public static void main(String[] args) {
            // Create a Car object
            Car myCar = new Car();
            myCar.startEngine();  // Regular method
            myCar.makeSound();    // Abstract method implementation
        }
    }

    Output:

    Engine starting...
    Car sound: Vroom Vroom

    In this example:

    • startEngine() is a regular method defined in the Vehicle abstract class, and it’s used by any subclass.
    • makeSound() is an abstract method in Vehicle, and each subclass (like Car) must provide its own implementation of this method.

    Key Steps of Control Flow:

    1. The necessary resources are obtained.
    2. The block of code is executed.
    3. When control exits the block, resources are released or closed.

    This structured approach ensures a clean flow of execution, making the program easier to read and maintain.

    Difference Between Data Hiding and Abstraction in Java

    Abstraction is the process of hiding the internal implementation and showcasing only the essential features or services. It allows the user to interact with the system without needing to understand its inner workings. This is accomplished through the use of abstract classes and interfaces in Java. Essentially, abstraction highlights only the necessary characteristics of an object, which distinguishes it from other objects, while suppressing non-essential details from the user.

    Real-Life Example of Abstraction:

    Consider an ATM machine. When you use an ATM, you see a graphical user interface (GUI) that displays services such as withdrawals, deposits, and checking balances. However, the internal mechanisms—such as how the transactions are processed—are hidden from the user.

    Types of Abstraction

    There are three main types of abstraction:

    1. Procedural Abstraction: Involves a series of procedures (or functions) that are executed sequentially to achieve abstraction through the use of classes and methods.
    2. Data Abstraction: Focuses on representing an object using a set of data while hiding its underlying implementation details.
    3. Control Abstraction: Involves writing a program in such a way that the control flow details (such as loops, conditions, or method calls) are hidden, encapsulating the operations into higher-level functions or objects.

    Advantages of Abstraction:
    • Security: Internal implementation details are hidden, which provides protection from unauthorized access.
    • Ease of Enhancement: Changes can be made to the internal system without affecting end users.
    • Flexibility: The system is easier to use for end users since they only interact with essential features.
    • Enhanced Application Quality: It helps in building more sophisticated and efficient applications by focusing on the most important aspects.
    Implementation of Abstraction in Java

    Abstraction is implemented using classes and interfaces, which represent only the significant traits and hide internal implementations. Here’s an example:

    // Abstract class representing a creature
    abstract class Creature {
    
        // Abstract method hiding specific details
        abstract void numberOfLegs();
    }
    
    // A class representing an Elephant, inheriting from Creature
    class Elephant extends Creature {
    
        // Implementing the abstract method
        void numberOfLegs() {
            System.out.println("The elephant has four legs.");
        }
    }
    
    // A class representing a Human, also inheriting from Creature
    class Human extends Creature {
    
        // Implementing the abstract method
        public void numberOfLegs() {
            System.out.println("Humans have two legs.");
        }
    }
    
    public class Main {
    
        public static void main(String[] args) {
            // Creating Human object
            Human human = new Human();
            human.numberOfLegs();
    
            // Creating Elephant object
            Elephant elephant = new Elephant();
            elephant.numberOfLegs();
        }
    }

    Output:

    Humans have two legs.
    The elephant has four legs

    In this example, the Creature class is abstract and hides the internal details about the number of legs of different creatures. The concrete classes Elephant and Human provide specific implementations of the numberOfLegs method.

    Data Hiding in Java

    Data Hiding refers to the practice of hiding internal data from external access. This ensures that an object’s internal state cannot be directly accessed by other classes, maintaining security. Data hiding is usually achieved using access modifiers, such as private, which prevent external classes from directly accessing certain fields or methods.

    Example of Data Hiding:

    class BankAccount {
    
        // Private variable for account balance
        private double accountBalance;
    
        // Getter method to access account balance securely
        public double getAccountBalance() {
            return accountBalance;
        }
    
        // Setter method to update account balance securely
        public void setAccountBalance(double accountBalance) {
            this.accountBalance = accountBalance;
        }
    }

    In this example, the accountBalance variable is hidden from other classes by using the private access modifier. External classes can only access or modify the account balance through the public getter and setter methods, ensuring data protection.

    Key Differences Between Abstraction and Data Hiding:
    • Abstraction focuses on hiding unnecessary implementation details and showing only essential features to the user.
    • Data Hiding restricts access to the internal data of a class, ensuring that only certain methods can access or modify it.

    Both concepts work together to promote encapsulation, ensuring the security and integrity of the system’s internal workings.

  • Inheritance

    Inheritance and Constructors

    In Java, constructors are used to initialize the attributes of an object, making the language more reflective of real-world scenarios. By default, Java provides a no-argument constructor that is automatically invoked if no constructors are defined. However, if you create a custom constructor, such as a parameterized one, you must explicitly define the default constructor, as it will no longer be provided automatically.

    Note:

    If a base class has a no-argument constructor, it is called automatically when a constructor of the derived class is invoked.

    Example:

    // Java Program to Demonstrate
    // Constructor Invocation Without Using super Keyword
    
    // Parent class
    class Parent {
        // Constructor of the parent class
        Parent() {
            System.out.println("Parent Class Constructor Called");
        }
    }
    
    // Child class
    class Child extends Parent {
        // Constructor of the child class
        Child() {
            System.out.println("Child Class Constructor Called");
        }
    }
    
    // Main class
    public class Main {
        public static void main(String[] args) {
            // Creating an object of the child class
            Child childObj = new Child();
    
            // Note: The constructor of the parent class is invoked first,
            // followed by the constructor of the child class.
        }
    }

    Output:

    Parent Class Constructor Called
    Child Class Constructor Called

    In Java, constructors are used to initialize the attributes of an object, making the language more reflective of real-world scenarios. By default, Java provides a no-argument constructor that is automatically invoked if no constructors are defined. However, if you create a custom constructor, such as a parameterized one, you must explicitly define the default constructor, as it will no longer be provided automatically.

    Note:

    If a base class has a no-argument constructor, it is called automatically when a constructor of the derived class is invoked.

    Example:

    // Java Program to Demonstrate
    // Constructor Invocation Using super Keyword
    
    // Base class
    class Vehicle {
        int speed;
    
        // Parameterized constructor of the base class
        Vehicle(int spd) {
            speed = spd;
        }
    }
    
    // Subclass
    class Car extends Vehicle {
        String model;
    
        // Constructor of the subclass
        Car(int spd, String mdl) {
            // Using super to call the base class constructor
            super(spd);
            model = mdl;
        }
    
        // Method to display details
        void displayDetails() {
            System.out.println("Speed: " + speed + ", Model: " + model);
        }
    }
    
    // Main class
    public class Main {
        public static void main(String[] args) {
            // Creating an object of the subclass
            Car carObj = new Car(120, "Sedan");
    
            // Displaying details of the car
            carObj.displayDetails();
        }
    }

    Output:

    Speed: 120, Model: Sedan

    Explanation:

    In this example, the super() keyword is used to call the base class (Vehicle) constructor with a parameter (speed). This call must be the first statement in the subclass (Car) constructor. Afterward, the model attribute is initialized, and the displayDetails() method prints the values of speed and model.

    Key Points:

    • The base class constructor is always called before the subclass constructor.
    • The super() keyword is used to explicitly invoke the base class constructor and must be the first line in the subclass constructor.
    • If super() is not used, the default constructor of the base class is invoked automatically.

    Multiple Inheritance

    Multiple inheritance is an object-oriented concept where a class can inherit from more than one parent class. However, a problem arises when both parent classes have methods with the same signature. In such cases, the compiler is unable to decide which method to execute, leading to ambiguity. Java avoids these complexities by not supporting multiple inheritance through classes.

    Note:

    Java does not support multiple inheritance through classes, but it handles this scenario for interfaces using default methods introduced in Java 8.

    Example 1:

    // Java Program to Demonstrate Lack of Support for Multiple Inheritance
    
    // First parent class
    class Parent1 {
        void display() {
            System.out.println("Parent1");
        }
    }
    
    // Second parent class
    class Parent2 {
        void display() {
            System.out.println("Parent2");
        }
    }
    
    // Class trying to inherit from both Parent1 and Parent2 (Invalid)
    class Child extends Parent1, Parent2 {
        public static void main(String[] args) {
            Child obj = new Child();
            obj.display(); // Ambiguity issue
        }
    }

    Output:

    Compilation Error

    Explanation:

    Java does not support multiple inheritance using classes. If you try to inherit from both Parent1 and Parent2, the compiler will throw an error because it cannot determine which display() method to call.

    How Java Handles Multiple Inheritance with Interfaces

    While Java doesn’t allow multiple inheritance through classes, it allows it through interfaces. Java 8 introduced default methods, which allow interfaces to provide default implementations of methods. If a class implements multiple interfaces with default methods that have the same signature, it must resolve the conflict by overriding the method.

    Example 2: Handling Multiple Inheritance with Interfaces

    // Interface 1
    interface Interface1 {
        default void show() {
            System.out.println("Default Interface1");
        }
    }
    
    // Interface 2
    interface Interface2 {
        default void show() {
            System.out.println("Default Interface2");
        }
    }
    
    // Implementation class that implements both interfaces
    class MyClass implements Interface1, Interface2 {
    
        // Overriding the show method to resolve ambiguity
        @Override
        public void show() {
            Interface1.super.show(); // Explicitly calling Interface1's show method
            Interface2.super.show(); // Explicitly calling Interface2's show method
        }
    
        // Methods to call specific interface methods
        public void showInterface1() {
            Interface1.super.show();
        }
    
        public void showInterface2() {
            Interface2.super.show();
        }
    
        public static void main(String[] args) {
            MyClass obj = new MyClass();
            obj.show(); // Resolving ambiguity
            System.out.println("Calling individual interface methods:");
            obj.showInterface1();
            obj.showInterface2();
        }
    }

    Output:

    Default Interface1
    Default Interface2
    Calling individual interface methods:
    Default Interface1
    Default Interface2

    Explanation:

    In this example, MyClass implements both Interface1 and Interface2, which both have a default show() method. By overriding the show() method in MyClass, we use Interface1.super.show() and Interface2.super.show() to specify which interface’s method to call. Additionally, the class provides methods to call individual interface methods if needed.

    Example 3: Diamond Problem with Default Methods in Interfaces

    // Root interface with a default method
    interface RootInterface {
        default void display() {
            System.out.println("Default RootInterface");
        }
    }
    
    // First child interface extending RootInterface
    interface ChildInterface1 extends RootInterface {
    }
    
    // Second child interface extending RootInterface
    interface ChildInterface2 extends RootInterface {
    }
    
    // Class implementing both child interfaces
    class MyClass implements ChildInterface1, ChildInterface2 {
        public static void main(String[] args) {
            MyClass obj = new MyClass();
            obj.display(); // No ambiguity, RootInterface's method is called
        }
    }

    Output:

    Default RootInterface

    Explanation:

    In this case, both ChildInterface1 and ChildInterface2 extend the same RootInterface, which has a default display() method. Since neither ChildInterface1 nor ChildInterface2 overrides the method, there is no ambiguity, and the RootInterface method is called directly.

    Interfaces and Inheritance in Java

    In Java, a class can extend another class and implement one or more interfaces. This relationship has a significant role in understanding Java’s approach to Multiple Inheritance.

    Key Concepts:

    1. Inheritance Hierarchy: Java enforces a clear hierarchy, where a class can inherit from another class using the extends keyword, and implement interfaces using the implements keyword. The hierarchy cannot be reversed; that is, a class cannot extend an interface, as doing so would violate the core principles of class-based inheritance.

    Example of Class Implementing Multiple Interfaces

    // Java program to demonstrate that a class can
    // implement multiple interfaces
    interface InterfaceA {
        void method1();
    }
    
    interface InterfaceB {
        void method2();
    }
    
    // class implements both interfaces
    // and provides implementation for the methods
    class ExampleClass implements InterfaceA, InterfaceB {
        @Override
        public void method1() {
            System.out.println("Executing method1 from InterfaceA");
        }
    
        @Override
        public void method2() {
            System.out.println("Executing method2 from InterfaceB");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            ExampleClass obj = new ExampleClass();
    
            // calling the methods implemented in the class
            obj.method1();
            obj.method2();
        }
    }

    2. Interface InheritanceIn Java, an interface can extend another interface, allowing for inheritance of method signatures, which can later be implemented in classes.

    Example of Interface Inheritance

    // Interface inheritance demonstration
    interface InterfaceA {
        void display();
    }
    
    interface InterfaceB extends InterfaceA {
        void show();
    }
    
    class DemoClass implements InterfaceB {
        @Override
        public void display() {
            System.out.println("Display method from InterfaceA");
        }
    
        @Override
        public void show() {
            System.out.println("Show method from InterfaceB");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            DemoClass obj = new DemoClass();
            obj.display();
            obj.show();
        }
    }

    Output:

    Display method from InterfaceA
    Show method from InterfaceB
    Types of Inheritance in Java

    Java supports different types of inheritance, such as single, multilevel, and hierarchical inheritance, while restricting multiple and hybrid inheritance through interfaces.

    1. Single Inheritance: When a class inherits from only one superclass.

    class A {
        int num1;
        void setNum1(int x) {
            num1 = x;
        }
    }
    
    class B extends A {
        int num2;
        void setNum2(int y) {
            num2 = y;
        }
    
        void displayProduct() {
            System.out.println("Product: " + (num1 * num2));
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            B obj = new B();
            obj.setNum1(3);
            obj.setNum2(4);
            obj.displayProduct();
        }
    }

    Output:

    Product: 12

    2. Multilevel Inheritance: Involves a chain of inheritance where a class is derived from another derived class.

    class A {
        int num1;
        void setNum1(int x) {
            num1 = x;
        }
    }
    
    class B extends A {
        int num2;
        void setNum2(int y) {
            num2 = y;
        }
    }
    
    class C extends B {
        void displaySum() {
            System.out.println("Sum: " + (num1 + num2));
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            C obj = new C();
            obj.setNum1(5);
            obj.setNum2(10);
            obj.displaySum();
        }
    }

    Output:

    Sum: 15

    3. Hierarchical Inheritance: Multiple classes inherit from the same superclass.

    class A {
        void greet() {
            System.out.println("Hello from Class A");
        }
    }
    
    class B extends A {
        void greetFromB() {
            System.out.println("Greetings from Class B");
        }
    }
    
    class C extends A {
        void greetFromC() {
            System.out.println("Greetings from Class C");
        }
    }
    
    public class Main {
        public static void main(String[] args) {
            B objB = new B();
            C objC = new C();
    
            objB.greet();
            objB.greetFromB();
    
            objC.greet();
            objC.greetFromC();
        }
    }

    Output:

    Hello from Class A
    Greetings from Class B
    Hello from Class A
    Greetings from Class C
    Inheritance in Interfaces

    Java interfaces can inherit from multiple interfaces, enabling classes to implement complex behavior while avoiding ambiguity.

    Example of Multiple Interface Inheritance
    interface InterfaceX {
        void displayName();
    }
    
    interface InterfaceY {
        void displayDepartment();
    }
    
    interface InterfaceZ extends InterfaceX, InterfaceY {
        void displayRole();
    }
    
    class Employee implements InterfaceZ {
        @Override
        public void displayName() {
            System.out.println("Employee Name: John");
        }
    
        @Override
        public void displayDepartment() {
            System.out.println("Department: IT");
        }
    
        @Override
        public void displayRole() {
            System.out.println("Role: Developer");
        }
    
        public static void main(String[] args) {
            Employee emp = new Employee();
            emp.displayName();
            emp.displayDepartment();
            emp.displayRole();
        }
    }

    Output:

    Employee Name: John
    Department: IT
    Role: Developer

    Association, Composition and Aggregation in Java

    In object-oriented programming, relationships between classes are fundamental for defining interactions between objects. Java, as an object-oriented language, allows modeling these relationships using association, aggregation, and composition. These concepts describe how instances of classes relate and interact with one another.

    Association

    Association represents a general relationship between two independent classes, where one class may use or interact with another. This relationship can be one-to-one, one-to-many, many-to-one, or many-to-many, without implying ownership. Classes in association are independent of each other.

    Types of Association

    • Unidirectional Association: One class knows and interacts with another, but the reverse is not true. For example, a Customer class may be associated with an Order class, but the Order class does not need to be aware of the Customer.
    • Bidirectional Association: Both classes are aware of and interact with each other. For example, a Player class and a Team class might be associated in a bidirectional relationship, where a player belongs to a team, and the team knows which players are on it.

    Example of Association:

    // Java program illustrating Association
    
    import java.util.*;
    
    class Library {
        private String libraryName;
        private Set<Book> books;
    
        public Library(String libraryName) {
            this.libraryName = libraryName;
        }
    
        public String getLibraryName() {
            return this.libraryName;
        }
    
        public void setBooks(Set<Book> books) {
            this.books = books;
        }
    
        public Set<Book> getBooks() {
            return this.books;
        }
    }
    
    class Book {
        private String title;
    
        public Book(String title) {
            this.title = title;
        }
    
        public String getTitle() {
            return this.title;
        }
    }
    
    public class AssociationExample {
        public static void main(String[] args) {
            // Creating Book objects
            Book book1 = new Book("Java Basics");
            Book book2 = new Book("Advanced Java");
    
            // Adding books to a set
            Set<Book> bookSet = new HashSet<>();
            bookSet.add(book1);
            bookSet.add(book2);
    
            // Creating a Library object
            Library library = new Library("City Library");
    
            // Setting books for the library
            library.setBooks(bookSet);
    
            // Displaying library books
            for (Book book : library.getBooks()) {
                System.out.println(book.getTitle() + " is available at " + library.getLibraryName());
            }
        }
    }

    Output:

    Java Basics is available at City Library
    Advanced Java is available at City Library

    In this example, the Library and Book classes are associated, where a library contains multiple books, forming a one-to-many relationship.

    Aggregation

    Aggregation is a specialized form of association that represents a “has-a” relationship. In aggregation, one class (the whole) contains other classes (the parts), but the lifecycle of the parts is independent of the whole. For instance, a University may contain multiple Departments, but a department can exist independently of the university.

    Example of Aggregation:

    // Java program illustrating Aggregation
    
    import java.util.*;
    
    class Course {
        private String courseName;
        private int courseId;
    
        public Course(String courseName, int courseId) {
            this.courseName = courseName;
            this.courseId = courseId;
        }
    
        public String getCourseName() {
            return this.courseName;
        }
    
        public int getCourseId() {
            return this.courseId;
        }
    }
    
    class Department {
        private String deptName;
        private List<Course> courses;
    
        public Department(String deptName, List<Course> courses) {
            this.deptName = deptName;
            this.courses = courses;
        }
    
        public List<Course> getCourses() {
            return this.courses;
        }
    }
    
    class University {
        private String universityName;
        private List<Department> departments;
    
        public University(String universityName, List<Department> departments) {
            this.universityName = universityName;
            this.departments = departments;
        }
    
        public int getTotalCoursesInUniversity() {
            int totalCourses = 0;
            for (Department dept : departments) {
                totalCourses += dept.getCourses().size();
            }
            return totalCourses;
        }
    }
    
    public class AggregationExample {
        public static void main(String[] args) {
            // Creating Course objects
            Course c1 = new Course("Data Structures", 101);
            Course c2 = new Course("Algorithms", 102);
            Course c3 = new Course("Operating Systems", 103);
    
            // Creating lists of courses
            List<Course> csCourses = Arrays.asList(c1, c2);
            List<Course> itCourses = Arrays.asList(c3);
    
            // Creating Department objects
            Department csDept = new Department("Computer Science", csCourses);
            Department itDept = new Department("Information Technology", itCourses);
    
            // Creating a list of departments
            List<Department> departments = Arrays.asList(csDept, itDept);
    
            // Creating a University object
            University university = new University("Tech University", departments);
    
            // Printing total courses in university
            System.out.println("Total courses in university: " + university.getTotalCoursesInUniversity());
        }
    }

    Output:

    Total courses in university: 3

    In this example, a university contains multiple departments, each having courses. The university and department are in an aggregation relationship, where departments can exist independently of the university.

    Composition

    Composition is a strong form of association where the lifecycle of the contained objects is dependent on the container object. If the container object is destroyed, the contained objects are also destroyed. This represents a “part-of” relationship, like a Car and its Engine. If the car is destroyed, the engine also ceases to exist.

    Example of Composition:

    // Java program illustrating Composition
    
    import java.util.*;
    
    class Engine {
        private String engineType;
    
        public Engine(String engineType) {
            this.engineType = engineType;
        }
    
        public String getEngineType() {
            return this.engineType;
        }
    }
    
    class Car {
        private String carName;
        private Engine engine;
    
        public Car(String carName, String engineType) {
            this.carName = carName;
            this.engine = new Engine(engineType); // Composition
        }
    
        public String getCarDetails() {
            return this.carName + " has an engine of type " + engine.getEngineType();
        }
    }
    
    public class CompositionExample {
        public static void main(String[] args) {
            // Creating a Car object with composition
            Car car = new Car("Tesla", "Electric");
    
            // Displaying car details
            System.out.println(car.getCarDetails());
        }
    }

    Output:

    Tesla has an engine of type Electric

    In this example, the Car and Engine have a composition relationship. The Engine cannot exist without the Car, representing strong ownership.

    Key Differences Between Association, Aggregation, and Composition
    FeatureAssociationAggregationComposition
    DefinitionGeneral relationship between two classes“Has-a” relationship“Part-of” relationship
    DependencyClasses can exist independentlyParts can exist independently of the wholeParts depend on the whole
    LifecycleIndependent lifecyclesIndependent lifecyclesDependent lifecycles
    OwnershipNo ownership impliedShared ownershipExclusive ownership
    StrengthWeakModerateStrong

    These relationships play a key role in designing well-structured, reusable, and maintainable software systems.