Go (Golang) Tutorial Roadmap

Introduction to Go (Golang)

Overview of Go

Go (also known as Golang) is an open-source, statically typed, compiled programming language developed by Google. It is designed for simplicity, performance, and scalability, making it ideal for cloud services, distributed systems, and backend development.

Basic Go Program

  • Structure of a Go program
  • Writing and running a simple “Hello, World” program

Go Language Fundamentals

Identifiers

  • Naming rules and conventions in Go

Data Types in Go

  • Basic data types: int, float, string, bool
  • Composite data types: arrays, slices, structs
  • Reference types: pointers, maps, channels

Constants

  • Declaring constants using const
  • Typed vs untyped constants

Control Statements in Go

Conditional Statements

  • if statement
  • if-else statement
  • Nested if
  • if-else-if ladder

Loops in Go

  • for loop
  • Infinite loops
  • Loop control using break and continue

Switch Statement

  • Expression switch
  • Type switch

Functions and Methods

Functions in Go

  • Defining and calling functions

Variadic Functions

  • Functions with variable number of arguments

Anonymous Functions

  • Lambda-style functions

Defer Keyword

  • Deferred function execution

Methods in Go

  • Methods with receiver types

Structures in Go

Structures

  • Defining and using structs

Nested Structures

  • Structs within structs

Anonymous Structures and Fields

  • Inline struct definitions

Arrays in Go

Arrays

  • Declaring and initializing arrays

Copying Arrays

  • Copying one array into another

Slices in Go

Slices Overview

  • Creating and using slices

Slice Composite Literals

  • Slice initialization techniques

Strings in Go

Working with Strings

  • String declaration
  • Common string operations

Pointers in Go

Pointer Basics

  • Understanding pointers

Passing Pointers to Functions

  • Call-by-reference behavior

Pointer to Struct

  • Accessing struct fields using pointers

Double Pointer

  • Pointer to pointer

Comparing Pointers

  • Pointer comparison rules

Object-Oriented Programming in Go

OOP Concepts in Go

  • Structs as objects
  • Methods and interfaces

Concurrency in Go

Goroutines

  • Lightweight threads

Channels

  • Communication between goroutines

Unidirectional Channels

  • Send-only and receive-only channels

Select Statement

  • Handling multiple channel operations

Error Handling in Go

Defer

  • Resource cleanup

Error Handling

  • Using the error interface

Custom Errors

  • Creating custom error types

Error Wrapping

  • Wrapping and unwrapping errors

Panic and Recover

  • Handling runtime panics

First-Class Functions

  • Functions as values
  • Passing functions as arguments

Reflection in Go

Reflection

  • Inspecting types at runtime
  • reflect package usage

File Handling in Go

Reading Files

  • Reading file contents

Writing Files

  • Writing data to files

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